I just picked up Adventurer Conqueror King last night and sat down to read it just a bit ago.
I like it. It is a solid Retro-clone, near-clone and actually does a better job than some of the other "core rules" clones on the market now. I will get a proper review out later.
One of the things that people are drawing attention to is the fact that this is an "End Game" system. Characters grow, mature and then move out of the dungeon into rulerships of their own. It is not unique in that respect, it is in fact often compared to Mentzer BECMI but the comparison can also be made of it and D&D4. All three have end games and all three have rules for how those end games can play out.
ACKS though caps most progress at 14th level.
This of course got me thinking. At a hard stop of 14th level...it makes B/X Companion a perfect "expansion" kit! Yeah, yeah I know, I am totally violating the spirit and intent of the game. Won't be the first time or the last time.
I did some quick checks and while things don't line up perfectly, they are damn close. Obviously pulling from the same source material.
Both rulesets deal with the idea of creating a life outside of the dungeon, the oft-sited "now you can play like Conan!" Well Conan can retire, I have characters and a multi-plane universe to explore!
Others though have mentioned that it meshes nicely with Labyrinth Lord. I have not checked that out for myself yet.
Is ACKS worth it at $10? I don't know yet. It is nice. The art is great. AND this might be the most important one, of all the clones out right now (S&W, LL, BFRPG, DD, LotFP, S&S) this is the only one I feel is good for a new player; one that has never played an RPG before. The rest assume some level of knowledge. No surprise, they were written by gamers for gamers. ACKS I feel was written by gamers for non-gamers or even near-gamers. Gamers too, but I think we have demonstrated that we will buy anything.
So who is up for an ACKS + B/X Companion campaign?
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