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Senin, 15 Oktober 2012

How I learned to stop worrying...

and like the Realms.
(I don't quite love them yet)


I have always been a Greyhawk fan. Some of my very first games were looking for ancient Suel mysteries or exploring the dirty streets of the Free City of Greyhawk.   While I ran my adventures in the Known World of Mystara, I played in Oerth and Greyhawk.

For years I even combined the two into one world, and that worked out pretty well.

I remember reading about the Realms in Dragon Mag and I was never impressed.  The increased fetishization of the Drow and Drizzt worship turned me off as well. I can't tell you how much I despised "Lloth", it's LOLTH goddamn it. Any way. I saw the Realms as an upstart to Greyhawk and not even a good one to be honest.   This oddly enough was right around the same time I played my first game of OD&D set in Greyhawk.  To me Realms fans were snotty little kids with delusions of adequacy.

My opinions have softened since then.

This weekend before last I was at the Games Plus game auction.  I was able to pick up the Forgotten Realms books for 1st and 2nd Ed. AD&D.  I picked up the 3rd ed stuff a while back and had the 4e stuff from Half-Price books.  All in all I was able to get all these books for under 50 bucks total.

The 1st Ed box is in fantatsic shape, minus some shelf wear.  The 3 and 4e books are in mint condition.

I have been using the Realms for the 4e game I am running and I have been enjoying it.
Sure, I am still using elements from the Points of Light campaign that 4e is built around, but all of it is in the new version of the Realms.  There are lot of things that came together nicely for this for me really.  In the 4e game I am running the kids are going to go after Orcus.  Much the same way as the old H1-4 Bloodstone series a while back.  That was set in the Realms, so it is kind of fitting really. Plus it would help me flesh out some of the 4e Orcus arc (HPE series).  Not sure how I'll fit Hell into it all, but I might not have to worry about it.

I love the gonzo feeling of two worlds mystically crashing into each other.  I like that the place has some history to it.  Plus I really liked the 3e Realms book. This might irritate some long time Realms fans, but I think the Realms fits better with 3e and 4e.  Greyhawk is better for 1st ed and the like.  At least in my mind.

So maybe it's my age or something, but I feel I can finally sit back and appreciate what the Realms really are and not what I think or thought they were.  I have the main books/sets (for the most part) for all four editions of the game.  Honestly I think that is enough. People have done far more with less.

Here are my other thoughts in my introduction and use of the Realms.
http://timbrannan.blogspot.com/2010/12/could-my-answer-be-in-realms.html
http://timbrannan.blogspot.com/2010/03/drow-should-be-lawful-evil-among-other.html
http://timbrannan.blogspot.com/2012/06/new-game-new-world.html
http://timbrannan.blogspot.com/2012/07/gods-of-new-game.html
http://timbrannan.blogspot.com/2010/01/church-of-lolth-ascendant.html
http://timbrannan.blogspot.com/2012/07/nothing-like-sun.html

Kamis, 12 Juli 2012

Nothing Like The Sun...

Chanel Divinity: The Triple Moon Goddess Heresy

NOTE:  This is something I had submitted to WotC during their open submission window for Dragon.  They took a pass on it.  But that is cool, because it means I can expand it and pass it on now to you for free.

From the Ancient Dragon Scrolls, #54:
Selûne was created from the primordial essence of the universe, along with her twin sister, Shar. Together, they created Chauntea (the embodiment of the world of Abeir-Toril) and some other heavenly bodies and infused these areas with life. The two goddesses then fought over the fate of their creations. From these struggles emerged the original deities of magic, war, disease, murder, death, and others. Selûne reached out of the universe and from a plane of fire, brought forth a flame and ignited a heavenly body in order to give warmth to Chauntea. This greatly enraged Shar, and she began to erase all light and warmth in the universe. Desperate and weakened because of Shar's actions, Selûne hurled some of her divine essence at her sister. Selûne's essence tore through Shar, bringing some of Shar's essence with it. This magical energy combined to form the goddess Mystryl, the original goddess of magic.
"So says the legends of the Realms. Selûne and Shar, sisters locked in eternal battle, eternal struggle. But this is not the observations of a few; the chosen to know the truth. It is true that siblings fight, they argue, yet do they also not love each other still? Are they not more alike than different?

These were the first questions asked by the first of our order, the truths they lead to though would make us shunned by both the Light and the Dark. Shunned, because deep down they know their own teachings are only half-truths their litanies incomplete. Shunned because we know the terrible, wonderful truth that the Goddesses of the moon, Sehanine, Selûne and Shar, are in truth aspects of the One Triple Goddess."


Followers of the Triple Goddess, known amongst themselves as the Sisterhood of the Triple Goddess (aka Sisters) believe that the Goddess always has been, it is mortals that have artificially split Her into component Goddesses because they can not comprehend Her in Her true form.  She is Sehanine, Selûne and Shar individually and all at once.  There is no contradiction.  Followers of the individual Goddesses fight among themselves because their doctrines are so close to each other, yet they only have a small piece of the truer picture.

Each Aspect is much as the Goddess she represents; Sehanine is the ever youthful Maiden, Selûne the powerful Mother and Shar, the most misunderstood but still shrouded in shadow, decay and death.

The Maiden.  In Her guise as Sehanine Moonbow, the Maiden is ever young. She is represents new beginnings, youth and re-birth.  It is the Maiden that represents the freedom of youth but also growth.  She is most often seen in lush green vegetation, the eternal Spring, the Waxing Crescent Moon.  For this reason she is also most often associated with the elves and the Feywild.  She is young, capricious and fickle as befits Her nature. She dallies with Gods (and sometimes Goddesses) to sow the next generations. When she does she becomes the Mother.

The Mother. In Her Aspect as the Mother, She is most often worshiped under the name Selûne.  Here She is the Goddess of the Summer, the Full Moon. She is associated with the Prime Material and the practical.  She is the Mother. Strong, proud, and stern if needed, but loving and understanding.  Since the Spellplauge She is depicted as being full with child.  Some say she is pregnant with the reborn Mystra and it is through the Mother that Magic enters the world.

The Crone. The most misunderstood of all the Aspects of the Goddess.  Though to be evil She is demonized as Shar, the Dark Moon. The Crone is far, far more than that.  True, She is responsible for death, darkness and decay, but these are natural processes of Life, Death and Rebirth.  She is the Crone of Winter and all souls pass by Her.  Forgive her if She seems bitter or cold, She only knows of Death.  For this She is most often associated with the Shadowfell.  She honors the followers of Shar, but does not understand their fascination with death.  Death is needed so that others may live and grow.  The harvest must be sown, the fields must be cleared, sometimes burned, so that new seeds and growth can occur.  The Crone knows much, but the price of Her wisdom is high.



The Worshippers of The Triple Goddess

The lay worshipper of the Triple Goddess is typically female (thus the name Sisterhood), as the Goddess waxes and wanes in course with the moon, so does a woman as she progresses in life as Maiden, Mother and Crone and through only monthly cycle.

Tenets of Faith
The Triple Goddess is worshiped by anyone that worships one of her Aspects, but Her faithful know the truth.
• She is the Moon, waxing and wanning as the Moon does
• She brings Light, Life and Darkness to the World.
• She is the Goddess of Rebirth, Life and Death.  Therefore her true believers can never use, or have used on them, any Raise Dead Spell; only Reincarnation.

• Share the word of the Triple Goddess, but do not attempt to convert others.  They will come into the fold when they are ready.
• Do what you can to help followers of the Goddess' Aspects.
• Destroy undead. They are an abomination to the Rebirth, Life, Death cycle and therefore an affront to the Goddess.

Relations between the Worshipers.

The Sister of the Triple Goddess share many of the same practices of faith as do the followers of Sehanine, Selûne and Shar.  In fact it is not uncommon that a follower of the Triple Goddess will be part of one of the other members' sects.  She (and the followers are most often a she rather than a he) will quietly perform her duties next to her unsuspecting sisters, all the while knowing that only she knows the whole truth.
If discovered the follower is usually asked to renounce their heretical beliefs, other service or punishments may be required depending on the sect she belongs too.

Sehanine
The followers of Sehanine view the Triple Goddess as an interesting curiosity.  They are more than willing to assume that Sehanine and Selûne could be the same and of course there are still many among the elves that believe that Sehanine is part of a Trinity with Hanali Celanil and Aerdrie Faenya, so this is not a stretch for them.  Sisters are usually only asked to maintain pleasant relations with the rest of Sehanine's followers.
The Sisters see the followers of Sehanine as sweet, but hopelessly naïve.  This they see as a consequence of only following the Maiden Aspect of the Goddess.  They lack the experiences and wisdom that would come to them from learning from the Mother and Crone.

Angharradh
There is much similarity between the Elven Goddess Angharradh and the Triple Goddess.  Cheif among these are Sehanine and their similar symbols.  Sisters see Angharradh as a separate Elven Goddess more representative of the deep-seated desire in the elves to reunite their race.  Unlike Angharradh, who is both the same as and seperate from her aspects, the Sisters believe that The Triple Goddess is One and Three as the same time.  There is no separating Sehanine from the Goddess.

Selûne
The Selûnites see the Sisters as also being naïve, but not about the true nature of their Goddess, but instead underestimating the evil and influence of Shar.  Some of the more Orthodox members even see the Sisters as a threat set up by Shar Herself to undermine them from within; something they refer to as the Heresy of the Dark Moon (in which they completely ignore Sehanine).  It is not the Triunity or even Trinity they have the issues with, it is the fact they include Shar in it.
Though it is speculated that there are Sisters in some of the highest ranks of the Selûnite church.
The Sisters see the Selûnites as being blinded by their hatred of "Shar" to see the full reality; there is no "Shar" as a separate Goddess.  Shar, The Crone is necessary for life to continue and grow.

The Orders
Swords of the Lady: The "Lunatics" appreciate The Sister's stance on undead, but feel their belief that Shar is  part of their Goddess to heresy in the extreme.   The Sister's see the Swords as dangerous fanatics.


Oracles of the Moon: The Oracles and the Sisters actually get along quite well. The Oracles tend to see more than the other followers and the Sisters find the Oracles very knowledgeble, but removed from worldly concerns.


Silverstars: Silverstars are wary of the Sisters, feeling like the Swords, that cleave a little too closely to Shar for their liking.  However individually they do tend to get along since Sisters value life above all else.  The Sisters admire the Silverstars and feel their cause is worthy and just.  They just wished they could find the way to seeing the full Goddess.

Shar
The Followers of Shar tend to be a dark, evil lot.  They view the Sisters as cowards for not embracing true evil and watering down their belief with the likes of Sehanine and Selûne. They have nothing but contempt for them.  Punishments can include forced re-conversion by torture.  When the Sisters were first discovered within the ranks of the Sharites they were captured and infected with Werewolf Lycanthropy.  What shocked and surprised both sides were that the Sisters so infected retained their own minds when transformed; something even the Selûnites could not do.
The Sisters see the Sharites as perverters of the Goddesses true form.  Yes, the Crone is shadowy and surrounded by death, but it is the ultimate destination for us all.  To focus on that aspect alone is perverse.  The Sisters run the greatest personal risk from the Sharites, but they are also the ones the Sisters feel the need to reach out to the most.

The Orders
Dark Justicars: The Justicars consider the Sisters to be dangerous heretics and usually kill them on sight. The Sisters avoid the Justicars at all costs.  Some souls can't be saved.

Order of the Dark Moon: More accepting of the Sisters since their own tappings into the Dark Weave has lead them to believe that is of the same nature as the Weave.  If this is true, then the teachings of the Sisters, as radical as they are, could also be true.  The Sisters find the Order to be very austere in their thinking and are not surprised that their single minded dedication to the Shadow Weave also blinds them to the greater being of the Triple Goddess. They are not to be taken lightly, but represent the best inroad into Shar's cult they have.

Nightcloaks/Nightbringers: The Orthodoxy of the Church of Shar see the Sisters as a threat and one that must be destroyed.  The Sisters view the Nightcloaks as the true poison in Shar's worship.  If this dangerous element can be removed the Sisters feel the rest of the followers of Shar will become followers of the Triple Goddess.

Others
As an unaligned deity the Tripple Goddess is misunderstood by the clergy and lay member of most of the other faiths.  The followers of Chantea in her form of the Great Mother have much in common with the Sisters.  While the dogman and tenets of faith are very, very similar, there are enough differences to keep them from being close.

Centers of Worship
The Sisters are found everywhere that the worshipers of Sehanine, Selûne and Shar.  In particular they are located in the Moonshae Isles. There are centers of worship in Waterdeep as well.


Fourth Edition

The Triple Goddess is the Unaligned Goddess of the Moon, Magic and Change.

Type: Greater God
Alignment: Unaligned
Gender: Female
Sphere: Moon
Symbol: Three interlocking circles
Domain: Arcana, Change, Moon

Special: Worshipers may take any feat or Paragon Path that is limited to Sehanine, Selûne and Shar, with alignment considerations.

The Triple Goddess find worshipers among all sorts of peoples. She is predominantly worshiped by Witches, Celestial Sorcerers, Fey and Dark Pact Warlocks, Moon Elves and Half-Elves.  She is also worshipped by good or unaligned Half-Orcs.  Regardless of race or class Her faithful are mostly women. Those that devote themselves to destroying Undead will also pay Her homage, especially if they hunt at night.

The worship of The Triple Goddess is strongest anywhere where the Prime Material, Shadowfell and the Feywild overlap.  There is known activity in Winterhaven.

Third Edition D&D

The Triple Goddess
Goddess of the Moon, Change, Magic and Mysteries
Greater Deity
Symbol: Three interlocking circles
Home Plane: The Moon
Alignment: Lawful Neutral
Portfolio: Moon, Magic, Night, Mysteries
Worshipers: Women, witches, Astrologers,
Cleric Alignment: Any
Domains: Arcana, Change, Moon
Favored Weapon: None (magic)

Dogma
The world is more complex than you know and there are still great mysteries.  The Triple Goddess is the keeper of these mysteries, but to understand them you must first understand Her.



References

http://en.wikipedia.org/wiki/List_of_Forgotten_Realms_deities 
http://en.wikipedia.org/wiki/Sehanine_Moonbow
http://en.wikipedia.org/wiki/Sel%C3%BBne
http://en.wikipedia.org/wiki/Shar_(Forgotten_Realms)
http://en.wikipedia.org/wiki/Mystra_(Forgotten_Realms)
http://en.wikipedia.org/wiki/Triple_Goddess_(Neopaganism)

http://forgottenrealms.wikia.com/wiki/Sehanine_Moonbow
http://forgottenrealms.wikia.com/wiki/Church_of_Shar
http://forgottenrealms.wikia.com/wiki/Shar
http://forgottenrealms.wikia.com/wiki/Silverstars
http://forgottenrealms.wikia.com/wiki/Sel%C3%BBne
http://forgottenrealms.wikia.com/wiki/Angharradh

http://www.sorcerers.net/Worlds/FR/45.php
http://timbrannan.blogspot.com/2010/02/gods-demigods-and-heroes.html
http://timbrannan.blogspot.com/2012/06/new-game-new-world.html
http://timbrannan.blogspot.com/2012/07/gods-of-new-game.html 





Senin, 02 Juli 2012

Gods of the New Game

I still don't have a name yet for my new Realms based 4e game, but things are coming together really nice.

Now back when I said I didn't know anything about the Realms. Well that wasn't true.  I don't know much about the lands or the peoples.  I have no idea where Elminster is from, but I could pick him out in a police line up.   But one thing I do know about is the gods of the Realms.
Back when I was working on my first Witch netbook I picked up what was at that time my only Realms specific book, Faiths & Avatars.  I wanted some more info on various gods, various 2nd ed Kits and the human deities. Later I picked up Powers & Pantheons and Demihuman Deities.

So Gods, I know.
I have been playing around with the plots lines of the Spellplague and the events in HPE modules.
And I have decided that I have killed of a number of the Gods.

Here is who is living and who is dead and why.

Bahamut has taken on Tyr's and Torm's portfolios. Torm was killed by Asmodeus. Is now a greater power.

Bane - Dead. Why? can't stand him.  Plus I need Asmodeus as a greater threat. He killed Bane and absorbed all his power and portfolio.  Part of his Reckoning of Hell.  Asmodeus is still keeping Tharizdun chained up deep in Hell.

Kelemvor - Was killed by Orcus in the demon lord's attempt to regain his godhood.  In my games Orcus was not a human that rose up through the ranks of demon-hood, but rather he was Death Primordial/Titan that had the powers of a god.  He had been denounced and banished to the Abyss.  He is searching for an artifact to give him ultimate power.

Mystra is dead, as per the book.  But she won't stay that way for long.

The Raven Queen - from the D&D core and not the Realms I know.  She is alive, but she has not come into her power at all.  In fact she is currently in the guise of a teenage girl ala Death from the Endless.  She is the vessel of Kelemvor's power.

Sehanine, Selûne and Shar are much as they are in the books. However in my world there is also a heresy and a cult dedicated to the "Triune Goddess" or the "Triple Moon Goddess" who believe that all three deities are merely part of the same greater goddess.  They are respectively the Maiden, Mother and Crone.
The mother, Selûne,  is pregnant with the infant Mystra.   Since Kelemvor is dead, Shar is pulling double duties till the young Raven Queen is ready.

Others will appear (or die) as needed.

Jumat, 29 Juni 2012

Tomorrow it Begins!

Tomorrow I start my* new D&D group.  

So far where is what we know.

  • We are playing D&D 4th Edition with the plan of going from 1st to 30th level
  • I will have *7* players aged 8 to 12 1/2
  • We are playing in the Forgotten Realms as it is in the 4th Ed books.
  • We are going to do the H-P-E Modules starting with "The Keep On the Shadowfell"

Two of the kids are mine. Three are the sons of my friend Greg and two are friends of my oldest son.  The two new kids have never played anything before.

Greg's kids have played a lot of games, mine have played a variety of D&D games, most notably our 3.x Dragon Slayers game.

We are going with the Orcus wants to become the God of Death plot line.  The differences will be that it's Kelemvor that has died due to the Spellplauge and the Raven Queen is only a Godling, her power untapped. This makes her a more likely target to Orcus than the mature Raven Queen.  I'll admit there are some things from Amber Benson's "Death's Daughter" that I want to try out too.   I am still doing many of the ideas from this post back in 2010, except these characters are not the descendants of the 3.x characters and I am going to smash a world into this one.  

Honestly I think it is going to be great.  4e has it's detractors, but we still had fun with it.  Plus my son plays in a Castles & Crusades game with 3 of the other kids listed above and my two boys are still finishing up their 3.x game where I used all the old 1st Ed modules.  We get to do all sorts of schools here.

(*really my son's)

Jumat, 22 Juni 2012

New Game, New World

I am gearing up for my new game.  I posted about it already a couple days back.  Since then I have picked up another new player.

What I have been considering for this game is moving it away from my normal world of Mystoerth to something new. Or at least new for me. I am considering, very seriously, the Forgotten Realms.

I talked about this a while back. I picked up the Player's Guide then, and just got the Campaign Guide.
I own some Realms books as PDFs. They were one of the things I grabbed in the mad dash before DriveThru took them all down.

I mentioned before that I was never a fan of the Realms. I considered it to be a pretender to Greyhawk and not a very worthy one at that.  In fact one of the first examples of my own Nerd Rage was how Anti-Realms I used to be because it took the spotlight away from my beloved Greyhawk.

I picked up the 3.0 Realms Guide when it came out and I admit I liked it. I felt it was a good book and all it really was missing was monsters. The new 4e campaign books are a good model too. Though this time I feel I have enough monsters.

But what I like the most about the 4e Realms book is how completely gonzo it is. Smash two planets together to get one world! I love that! Spell plagues? Bring it on!  Races from Abeir now showing up? Fantastic!

I will be honest.  I know next to nothing about the Realms.  Nada. Zip.
Never read the novels, never played in the Realms EVER.

In fact most of what I know comes not from books or games, but from Wikipedia and the Forgotten Realms Wiki.

Normally I think this would be an issue. But since I am using the 4e material and it is about 100 years after all the events in 3e, not to mention world-changing events at that, that it is ok if that the players know nothing.  All I need to worry about is their local part of the world.
The iconic NPCs are never going to show up, nor in fact will my sons' characters from our 3.x game.
I want this story to be about these characters right now.

I am also still planning to use the HPE modules for these characters to fight Orcus.   Since it is the Realms I am going to add some of the materials from the old H-series, The Bloodstone Wars.

So here are my questions to those of you far more familiar with the Realms than me.

  • Should I read over any of the older material?
  • Where is a good place to start the characters?  IE.  What is "The Village of Hommlet" for the Realms?
  • Anything I should about running the Realms say as opposed to running Greyhawk?

Thanks!  
I am feeling really excited about this and want it to work out well.



Jumat, 01 Juni 2012

Mary Pickford Blogathon

Today I am participating in the Mary Pickford blogathon hosted over at Classic Movies.


http://www.aclassicmovieblog.com/2012/04/mary-pickford-blogathon-announcement.html
Please stop by all the bloggers participating and see what they have to say about this Hollywood Legend.

Today I want to talk about the ONLY Mary Pickford movie I have ever seen.  This movie though has had such a profound impact on my gaming and later writing that I would be remiss if I didn't talk about it at least once here.

Sparrows (1926)
I saw this movie back when I was in Junior High School.  One of the great things about growing in my family is we are all movie buffs and we (dad, mom and my brothers and sisters) all have different tastes.  Sparrows is one from my Dad's collection (though I am sure my brother Daniel has seen it too). Now I don't recall if I saw it on tape or on one of those Classic Movie channels back in the early days of cable TV.  But I have very distinct memories of this movie.

First, and this might run me afoul of my blogging cohorts today, I don't like Mary Pickford.  OR rather, I should say I didn't like her in this. What I think was supposed to be a quiet reserve of faith and strength to me became a weak and ineffectual character.   But I am getting ahead of myself.

Sparrows was to me a horror movie.  That is how I was introduced to it, and those were the eyes I viewed it.  It was not though horror as I was expecting.  You can read up on the plot on Wikipedia, I want to talk about what I saw and the effect it had on me.


I guess I like and hate this movie for all the wrong reasons.  Molly (Pickford) was to me weak and spent too much time looking to God to solve her problems when I felt she should have been trying to solve them on her own.  In fact the only time she and the children in the movie are safe is when she gets up and moves them on her own.   I have (maybe because I am an atheist) always been fascinated by the "strong, silent faithful" type. I like it when they succeed, but most often I expect them to fail.   I wanted the kids to escape, but Molly seemed like a poor candidate to help them.

Then there is Mr. Grimes.  Not since the Baron and Baroness Bomburst of Vulgaria in Chitty Chitty Bang Bang had I seen a character more evil in his disregard of children (my mom ran a Day Care, in my mind the most evil thing was to hate or harm a child).  He left a lasting impression to be sure.  So lasting that to this day I have an evil necromancer character who lives in a swap (like Grimes) who hates children.

In my mind the dichotomous battle was set. Old, evil, Grimes versus the young, pure Molly.  And so help me if I didn't like Grimes better.  I really wanted the kids to rise up and just beat the living shit out that guy and his wife.  But they never did, worse, Molly keeps looking up to the sky like she is getting some private communique. Like that is going to help.

I think about this movie fairly often to be honest.  Many things I wrote after I watched it will bubble back up in things I write today.  I still used swamps as my ultimate hideout of evil (but that could also be in part to the Legion of Doom).

Reflecting back now I would like to see this again, if for no other reason than to give this film it's due with more mature eyes and sensibilities.

Though the metaphorical descendants of  Grimes (his own children if you will) will live on in my games for some more years.

Of course in the movie good triumphs over evil, but not because good was smarter/better but because evil was dumb.  I can't help but think how this movie would have been handled by Jonathan Demme and if Grimes had been more like Hannibal Lector.  Grimes was "Jr. High evil" not "world evil" to paraphrase Kim Possible (who also makes Molly look bad).  There is a movie for you.  "Sparrows 2000", the bad guy is a Lecter/Buffalo Bill like evil and the hero is a fiery red-head Kim Possible type.   Nah.  It looses a lot in the translation.  As much as Sparrows fails to measure up by my jaded standards today,  it was quite effective when it came out and when I first saw it.

So to the movie I remember I do owe a creative debt.

Selasa, 01 Mei 2012

Oh the Places You'll Go!

I love maps. Old maps, new maps, maps that never were.

Here are few that catch my fancies, and fantasies.

I'd love to plan a game sometime for the far future of Earth.  Maybe something along the lines of Dying Earth or Clark Ashton Smith's Zothique cycle.

(image from here, http://www.scotese.com/earth.htm)

Given my love for the roots of D&D, Victorian adventure and weird SciFi I have also had a desire to play on a Mars that Never Was, a Mars with oceans.




Likely using some of the Warriors of Mars ideas from Jason Vey's site.

The Places I Could Go, indeed.

Kamis, 26 April 2012

Question for you all

I was digging through the depths of my hard drive tonight and I found the remains of one of my oldest documents.

"The Urban Survival Guide" was going to be a guide book for living in and running adventures in cities.

I never finished it but it got me thinking.
Have you all ever used cities as a main adventure area?  In a D&D like game?

I have Vornheim and it is awesome, but any city is fine for this discussion.

Rabu, 29 Februari 2012

Old Maps

I love old maps.  Especially ones from the dawn of discovery when map makers had equal parts of skill, imagination and daring.  Sure I would not want one in my GPS car system, but for my game table?  Yes Please!

Here is one I was reading today while waiting for something else.


That's Taprobana.  An island in the Indian Ocean.
Sure we have an island there now anyway, Sri Lanka, but Taprobana is cool.  It is an island of wizards, fakirs and shamans.  A place to go to learn the highest magics, the most ancient of all arcane secrets.

They also have tea.  Which is a plus.
I just need to find a place for it in my own world.

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