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Tampilkan postingan dengan label spellcraft swordplay. Tampilkan semua postingan

Kamis, 05 Juli 2012

New Kickstarters

My buddy Jason is looking to see how many people would be interested in a Kickstarter of his two games, 12 Parsecs and the Wasted Lands.

Stop by his blogs and let him know what you think.

http://wastedlandsfantasy.blogspot.com/2012/07/contemplating-kickstarter.html
http://elflairgames.blogspot.com/2012/07/contemplating-kickstarter.html


Senin, 11 Juni 2012

Xena & Gabrielle: Spellcraft & Swordplay

Note: This is my first (albeit late) post for the YAM Magazine LBGT Blogathon.  I am going to go over some of my favorite characters from TV, Books, and Movies and talk about how to use them in various games.

In some cases I'll also talk about why I picked the characters I did and why I paired them with the game I did.

Xena & Gabrielle: Spellcraft & Swordplay

I make no excuses of my enjoyment of Xena: Warrior Princess.  The show was silly, irreverent and always a fun time. Frankly, with it's mix of comedy, drama, memorable characters and a mis-mash of historical and mythological events, it really was the perfect D&D TV show.

I have discussed Xena in the past, with both M&M3/DCA stats and Ghosts of Albion/Army of Darkness. The unisystem versions has been one of my most popular posts. Xena certainly has earned a place in many game worlds, but in particular mine.  So here are some more stats.

This is Xena and her anamchara Gabrielle for the Spellcraft & Swordplay RPG.  Unlike my other stats, these assume that Xena and Gabrielle are still together and travelling the world.

Xena, Warrior Princess of Amphipolis
Warrior (Fighting Woman): 9th Level

Strength: 18
Dexterity: 18
Constitution: 17
Intelligence: 11
Wisdom: 12
Charisma: 15

Attacks: 7+5 (7 attacks per round, +5 to any one attack)
Hit Points: 40
Alignment: Neutral (Unaligned)
AC: 5
Sword: 1d6+3
Chakram 1d6+1, decapitates on "box cars" (double 6s), on any double that hits can knock out instead of doing damage.

+2 to Con-based Saves


Gabrielle, The Battling Bard of Potidaea
Bard: 7th Level (Bards are found in Monstrous Mayhem)

Strength: 14
Dexterity: 15
Constitution: 15
Intelligence: 15
Wisdom: 14
Charisma: 16

Attacks: 4+3
Hit Points: 25
Alignment: Neutral (mostly Good)
AC: 7
Sword: 1d6+3
Favored: Charisma, Intelligence
Oration: Gabrielle is a teller of tales, in particular the tales of Xena.  She is the author of the so called "Xena Scrolls" which could be a fabled magical tome in your game.

Staff: 1d6
Sais: 1d6 can attack with both hands (used later in the series)

Why Xena?
There is one thing that Xena does better than any RPG.  It attracted a huge female audience and kept them.  Granted, one could argue that "Friend in Need" might have killed that, but up until then.  I think Xena works for the same reason that other successful shows do.  Great characterizations and great characters.  You know all about Xena and Gabrielle, but they are still great to watch.  Adding them to your game might just be that spice you didn't know you were missing.

Adding Xena and Gabrielle to your Game
Given their wanderings across the world it should actually be only a matter of time before the characters would run into her.  Maybe they know of her infamy as a conqueress.  Maybe they know of her turn and desire to do good to atone.  Or maybe it is just one of those things where the PCs and Xena arrive in the same place at the same time.  Fate is funny that way.


Plus they are kick-ass characters that bring a lot of fun to the game.

Sabtu, 21 April 2012

S is for Spellcraft & Swordplay

Continuing on with some of the games of the Old School Renascence I want to talk about my favorite game.
Spellcraft & Swordplay by Jason Vey.

Now, just I get this out of the way first.  Jason is a friend of mine and we worked on a lot of Unisystem games together.   Also I worked on a supplement for S&S called Eldritch Witchery that is due out soon.  That all being said I developed my opinion of this game long before EW ever was thought of.


 Spellcraft & Swordplay is not a retro-clone exactly.  It is more of a "near-clone" or as I often think of it as an alternate reality version of OD&D.

When D&D was starting out it grew out of the rules in Chainmail.  Using a d20 (twenty-sided die) was the "alternate" combat method that became the norm.  But the original combat method involved 2d6 (two six-sided dice), S&S (among other changes) explores that further.

There are other changes such as saving throws are made against the appropriate ability (which is not to far off to how 3rd or 4th ed does it) and there are no skills, but ability rolls.

So in many respects it is a much simpler game than the other clones.
I have written a rather long review here for the core book:
http://rpg.drivethrustuff.com/product_reviews_info.php?&reviews_id=57722&products_id=94105&affiliate_id=10748

I wrote that before I got the gig to write EW.  In fact I got the book, read it, reviewed and then convinced Jason to let me write EW.

If you are new to this sort of game or want to check it out then PLEASE give this a shot.  All you are two normal 6 sided dice, just like the ones in your Monopoly game to get started.

There is the core book, Spellcraft & Swordplay and a supplement, Monstrous Mayhem.
Both PDFs and print copies are on sale now. Plus if you buy the print copies you can get the PDFs for free.

I really can't say enough about this game. In fact here are my old posts about it.

Get it.  You can thank me later.


Jumat, 18 November 2011

Holiday Sales at Elf Lair Games

Hey all!

Quick one to let you all know that Elf Lair Games is offering some discounts on the print editions of the Spellcraft & Swordplay game.

Spellcraft & Swordplay: Core Rules Hardcover
Spellcraft & Swordplay:  Monstrous Mayhem Softcover

A great game and a great gift choice for the gamer (or non-gamer) in your life.

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