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Kamis, 05 Januari 2012

Skylanders Hex for Pathfinder

So we have been playing Skylanders a lot recently.  My little witch Hex is now 5th level.  Not to bad really.
To celebrate here she is in her Pathfinder Witch version.

You can read the background and see my 4e stats of her here.

I don't have my books with me, so I took some artistic license with how she is presented here.  So instead of the floating skull familiar I gave her a bat.  I am just going to say it is a skull with wings.


Hex HEX    CR 4
Female Drow Witch 5
CN Medium Humanoid (Elf)
Init -1; Senses Darkvision (120 feet), Low-Light Vision; Perception +7

DEFENSE

AC 9, touch 9, flat-footed 9   (-1 Dex)
hp 23 (5d6)
Fort +1, Ref +0, Will +5
Immune sleep; Resist Elven Immunities; SR 11
Weakness Light Blindness

OFFENSE

Spd 30 ft.
Melee Unarmed Strike +2 (1d3/20/x2)
Special Attacks Blight (DC 16), Misfortune (DC 16)
Spell-Like Abilities Dancing Lights (1/day), Darkness (1/day), Faerie Fire (1/day)
Witch Spells Known (CL 5, 2 melee touch, 1 ranged touch):
3 (2/day) Bestow Curse (DC 17), Pain Strike (DC 17)
2 (3/day) Scare (DC 16), Death Knell (DC 16), Glide (DC 16)
1 (4/day) Chill Touch (DC 15), Cause Fear (DC 15), Mage Armor (DC 15), Ray of Enfeeblement (DC 15)
0 (at will) Touch of Fatigue (DC 14), Dancing Lights, Daze (DC 14), Bleed (DC 14)

STATISTICS

Str 10, Dex 9, Con 10, Int 19, Wis 13, Cha 12
Base Atk +2; CMB +2; CMD 11
Feats Alertness, Arcane Talent: Daze (3/day), Ectoplasmic Spell
Traits Focused Mind, Scholar of the Great Beyond: Knowledge (History)
Skills Bluff +2, Diplomacy +2, Fly +3, Heal +6, Intimidate +9, Knowledge (Arcana) +12, Knowledge (Dungeoneering) +9, Knowledge (History) +11, Perception +7, Sense Motive +4, Spellcraft +12, Stealth +1, Survival +2
Languages Abyssal, Common, Draconic, Drow Sign Language, Elven, Undercommon
SQ +3 to Fly checks, Deliver Touch Spells Through Familiar (Su), Empathic Link with Familiar (Su), Poison Use (Ex), Share Spells with Familiar, Speak With Familiar (Ex), Ward +2 (Su)
Other Gear Staff of Necromancy

SPECIAL ABILITIES

+3 to Fly checks You gain the Alertness feat while your familiar is within arm's reach.
Arcane Talent: Daze (3/day) You gain a chosen spell as a spell-like ability, 3/day.
Blight (DC 16) (Su) Curse animals, plants, or land
Dancing Lights (1/day) (Sp) Cast Dancing Lights once per day.
Darkness (1/day) (Sp) Cast Darkness once per day.
Darkvision (120 feet) You can see in the dark (black and white vision only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Drow Immunities - Sleep You are immune to Sleep effects.
Ectoplasmic Spell You can cast a spell that has full effect against incorporeal or ethereal creatures.
Elven Immunities +2 save bonus vs Enchantments.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Faerie Fire (1/day) (Sp) Cast Faerie Fire once per day.
Focused Mind +2 to Concentration checks
Light Blindness (Ex) Blinded for 1r in bright light, dazzled as long as they remain in it.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Misfortune (1 round(s)) (DC 16) (Su) Target must take the lower of 2d20 for rolls.
Poison Use (Ex) You do not risk poisoning yourself accidentally while poisoning a weapon.
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Speak With Familiar (Ex) You can communicate verbally with your familiar.
Spell Resistance (11) You have Spell Resistance.
Ward +2 (Su) Target receives +2 AC and save bonus until they are hit or fail a saving throw.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

Senin, 02 Januari 2012

My new game Sky..(mumble)...

So I got a new game over Christmas.  It is very popular and has may RPG elements in it and you get to fight monsters and explore an expanding world and I am already 3rd level and addicted to it.  It is called Skylanders.

Were you expecting a different "Sky" named game?

Well Skylanders is cool all the same.  We have been playing it on the Wii and there are all these little figures you can collect and use in the game in addition to magic items, new lands and all sorts of things.

My boys have had the game for a while, but since they know I love witches they got me the figure Hex for Christmas. She is Drow Dark Sorceress whose "element" is "undead".  The game play is fast and really fun.  Simple enough for the young kids to figure it out, yet enough detail to keep me entertained.  In fact I was killed at one point because I was paying too much attention to the details of the game.

Here is my character, Hex, done up as a 3rd level D&D4 Witch.
I decided she is a Drow. Not the best choice for a witch, but it works well for the story.  She has lower than average Dexterity to reflect her lower than average Agility.  She has a floating skull familiar (like in the pictures) and I figured she was cultist. Her Charisma is lower than one would expect for a Drow due to all the evil undead stuff about her.


====== Created Using Wizards of the Coast D&D Character Builder ======

Hex (witch), level 3
Drow, Wizard (Witch)
Moon Coven Option: Dark Moon Coven
Dark Apprenticeship (+2 to Bluff)
Theme: Cultist

STARTING ABILITY SCORES
STR 10
CON 10
DEX 9
INT 18
WIS 13
CHA 12

AC: 16 Fort: 12 Ref: 16 Will: 16
HP: 28 Surges: 6 Surge Value: 7

TRAINED SKILLS
Arcana +12, Dungeoneering +8, Insight +8, Intimidate +11, Religion +10

UNTRAINED SKILLS
Acrobatics +1, Athletics +1, Bluff +4, Diplomacy +2, Endurance +1, Heal +3, History +5, Nature +3, Perception +3, Stealth +3, Streetwise +2, Thievery +1

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Cultist Attack: Master's Eye
Drow Racial Power: Cloud of Darkness
Wizard Utility: Augury
Wizard Utility: Ghost Sound
Wizard Utility: Spook
Wizard Utility: Mage Hand
Wizard Attack 1: Dread Presence
Wizard Attack 1: Phantasmal Assault
Wizard Attack 1: Witch Bolt
Wizard Attack 1: Ray of Fatigue
Wizard Utility 2: Shield
Wizard Attack 3: Grim Shadow

FEATS
Arcane Familiar (Floating Skull)
Level 1: Shield of Shadows
Level 2: Disciple of Death

ITEMS
Battle Staff +1 x1
Delver's Cloth Armor (Basic Clothing) +1 x1
Cloak of Resistance +1 x1
Cloth Armor (Basic Clothing)
Adventurer's Kit
Staff Implement x1
====== End ======

Pretty good fit I think.  I might have her show up as an NPC sometime.  My boys would get a kick out of that.



Oh. And we got Skyrim too.  Just what I need, more distractions.

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