Selasa, 16 Oktober 2012
Jumat, 20 Juli 2012
Games You Never Get to Play
Not me. Well, yes I have read those, but they were not biggest effect on my games.
My Appendix N is full of Hammer Horror and In Search Of... and any more dozens of bad-wrong-fun horror and occult material from the 70s. It should be no surprise then that I gravitate towards games that let me do that sort of thing, Chill, Call of Cthulhu and of course WitchCraft.
But just as I am a product of 70's and 80's horror, there were other things going on then. Still lots of "leftover hippie shit" as I used to call it. Zodiacs, crystals, psychic powers. All the stuff that gets mixed in with magic and the occult, plus aliens, Atlantis, secret societies, Erich von Däniken and all that.
Basically all the stuff left over when you take out the horror and the magic from the big occult boom of the 70's.
What has this have to do with gaming?
Lots!
There is one game I have always wanted to play but doubt that I ever will.
It's not a game per-se but rather a campaign.
The game is one set in the 70s where all the characters are teens. They are also, unknown to them until the game starts, the children of the first successful alien-human hybrids. They look completely human, but each one has unique pyschic powers. No magic, all psychic. The drama comes in when the teens discover what they are and the government comes in to take them to a secure facility.
So you can see where this gets it's genesis. There were a ton of shows in the 70s about kids with powers or people being chased by the government. I want to put it in the 70s so I can avoid cell phones, gps and the like. Plus it was the last time teens could hitchhike across the US without people calling the cops. I'd work in mysteries of Atlantis, crystals with magic powers, strange MIB agents, aliens out to kill them all that great stuff. Setting it in the 70s also lets me bring in "future tech" like more powerful computers and things we use today.
The list of influences of this game go on and on. Basically I'd go to Wikipedia's Psuedoscience category and pick and choose.
My game system of choice would be Conspiracy X since I can use most of the mythos intact. The Unexplained would also work well as would a low powered Mutants & Masterminds game. Something like Damnation Decade, but with more danger and horror, and none of the alt-history.
I'd love to play it or even write it. But I doubt I'll have the time.
If I were to write it all out I'd call it "Star Child" sounds very 70s.
What games or campaigns do you really want to play but don't think you will?
Senin, 16 Juli 2012
Post-Game Day
Saturday my oldest son played old school Traveller and had some of the crappiest dices rolls in the history of dice. He was disappointed, but not in the rolls themselves but he was looking forward to playing rather than rolling up characters.
Saturday evening was Ghosts of Albion at EN World Game day. I didn't have a full roster so I invited him to come along (my youngest had a friend spending the night). He played William Swift, Protector of Albion. He did a great job. He thought I had made the character especially for him! Everyone else had a great time and it was great to run Blight one last time. It dis give me some ideas for new adventures and maybe even a hook to bring my boys into this game.
Sunday was D&D 4: Keep on the Shadowfell with the kid's group. The group agreed to take out the Kobold lair for the nice price of 100gp each. The got past the kobold ambush and the kobolds outside the lair, but they have not gone it yet. The kids did great really. They are learning to work together more and that is a good thing. I have a couple of players that want to retrain or swap out some feats. It is a generally accepted house rule here (and at the games my son and three of the other players play at) that you can make "free" modifications to your character to better suit you, the party or whatever. My youngest is playing a Bard, he is thinking he wants to add a little bit of warlock to that and maybe rearrange his stats for a better Dex. My oldest is playing a Paladin multiclassed with Warlord, which works, but he did this thinking we would not have any "Leader" types. With my youngest now playing a Bard (instead of his usual ranger) and one of the others playing a cleric, he wants to drop the Warlord in favor of Sorcerer, his other favorite class. So the idea is that he had some military training (was Warlord, now it will be more of a background) and during his adventures the stress of combat has awakened the Celestial Dragon blood in his veins and now he can call on Dragon magic. It works. I still need to talk to the other players too to see if they want to make any alterations.
The kids' 4e Group still doesn't have a name of their own yet. In the game they are called the Heroes of Winterhaven. Though in the arc a better name for them would be Death's Champions; though that sounds darker than it is supposed too (they will be making sure that that Death and Life are saved from Orcus). They have an unknown ally in the form of a mysterious girl named Nera and one of the Arch Dukes of Hell will offer his aid as well. 'Enemy of my Enemy" and all. Should be a great time!
Kamis, 05 Juli 2012
EN World Game Day
http://www.enworld.org/forum/general-rpg-discussion/325572-chicago-gameday-32-july-14th-sign-up-play.html
Saturday July 14, 2012.
Selasa, 05 Juni 2012
Victorian games. Almost there...
My Victorian games collection.
I am still missing a good copy of Castle Falkenstein; I sold mine at an auction years ago, long before I worked on Ghosts.
I am missing some others too, but have a lot on PDF.
But these are the big ones. If I ever need to run a Victorian era game, I think I have things covered.
Rabu, 25 April 2012
V is for Victoria RPG
Today, V is Victoria.
Victoria is the premier game from Daniel Hodges and Hazard Gaming. Unlike most of the games I have reveiwed, Victoria is focused on running a game in the historical Victorian Era. So focus on class, station and no magic (well...mostly).
Victoria is heavy on atmosphere and history. In fact among the Victorian games, Victoria stresses the history the most. It is trying to go for an authentic feel of the era sans monsters, magic.
So what does Victoria have? Well for starters character concept is king here. You should have a good grip what sort of character you want to play. The book suggests thinking about characters from literature or history. One of the things things you are going to want to do is decide on your class. Not how it is typically used in games, but social class. Social class is everything in this game and there are plenty of examples of of how to use it in play. The game is really targeted to the newer player with plenty of examples of game play and how to use skills.
Speaking of which, looking at the character sheet you might be surprised to see that everything is a skill. The first three group are grouped by Social Class. So there are Upper Class skills (High Society, Linguistics, etc.), Middle Class (Adventure, Law, etc.) and Working Class (Stealth, Street,etc.). Depending on your class you have more points to allocate to one of the groups and then secondary and tertiary. You can move points between skill groups (at a cost of course). There is a fourth group, Personal, which are closer to "Attributes" but are treated just like skills.
The mechanic is a very interesting one and one I have not encountered before to be honest. The skills are ranked 2 to 12, but you start around 7 and work your way out. You roll a 2d6 and when you roll the number of your "Main" (a spread of scores) you make it, if you roll outside you don't. Pretty easy really.
Double "1"s are a critical failure and double "6"s are always a distinctive success. In either case you can be granted Plot Points.
Plot Points play like Drama Points or Hero Points in other games. In Victoria the Point economy is bit freer with points being spent and gained quicker. So if your Main is 5-9 and you roll an 11 then you can spend 2 Plot Points to extend your range and make it. I mentioned before that critical rolls can grant you Plot Points. If you fail, if you can describe your failure well then that is worth some plot points to be used at a later challenge.
Half the book is for the players and the other half for the Gamemaster. The Gamemastering section is not to be missed really, especially if you are a new Gamemaster or starting one. There is great advice here. There is also good game-based advice for the giving out the Plot Points and how to reward play based on Social Class.
Chapter 10 is an interesting one since it deals with the Supernatural. The "paradigm" of Victoria is the "Sherlock Holmes" one. That is there is no magic, but many people that believe in it. I think that is where this game works the best. Some background (but not stats) are given for many creatures. Chapter 11 similarly deals with alternate settings. Chapter 12 is an example adventure that stretches science to near Frankenstein levels.
Victoria works best as "Charles Dickens" or "Sherlock Holmes" the Game. Realism with real problems.
If you want a game with more magic, then we have those as well. Take advantage of this game's strengths.
I would use this as an expansion is most any Victorian game to add another level of realism to the play. There is quite a bit of history and even a handy guide for how much various professions make in a year.
The character creation section is fantastic for any Victorian era game since it does require you to think about your character not as a collection of stats and numbers, but rather as a concept and as a person within society.
The book itself is fantastic to look at. The layout is clean and easy to read. The art is the similar PD art found in Ghosts of Albion, Gaslight and Victoriana, but to me that is a good thing. That is what a Victorian game should look like.
If you like historical games and like your games with a bit more realism in it, then Victoria is a great choice.
You can also go to Daniel's webpage to hear his weekly Podcasts. In fact next week I am going to be in Episode 11.
http://www.hazardgaming.com/
http://rpg.drivethrustuff.com/product_info.php?products_id=99046&affiliate_id=10748&
Dirty Nel
So, the one thing about Victoria is it lacks a proper magic system and supernatural creatures are a non-existent.
That all being said, that doesn't mean I can't try to emulate my street faerie prostitute Dirty Nel.
You can see her in her Ghosts of Albion, Rippers and Victoriana aspects. Here she is as a normal human. She is still a prostitute working for the elite upper class. Her clientele are not just the upper class, but the upper class spiritualist and occultist of the age.
Name: Dirty Nel
Class: Working
Occupation: Prostitute/Informant
Backstory: Nel is young elfin looking woman. She claims she fell on hard times, but Nel didn't have far to fall.
Flaw: Fallen Woman, Greedy
Skills
Upper Class
| 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | |
| High Society | X | X | X | X | |||||||
| Linguistics | X | X | X | ||||||||
| Medicinal | X | X | |||||||||
| Research | X | X |
Middle Class
| 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | |
| Adventure | X | X | X | X | |||||||
| Law & Inv | X | X | X | X | X | ||||||
| Martial | X | X | X | ||||||||
| Tactics & Org. | X | X | X | X |
Working class
| 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | |
| Chameleon | X | X | X | X | X | X | |||||
| Stealth | X | X | X | X | X | X | |||||
| Street* | X | X | X | X | X | X | X | ||||
| Trade & Source | X | X | X | X |
Personall
| 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | |
| Atheltics | X | X | X | ||||||||
| Machines | X | X | |||||||||
| People | X | X | X | X | X | ||||||
| Wits | X | X | X | X |
Ht: 5'0" Wt: 6.7 stone Age: 16
PP: 4
Money: what she made the night before.
Selasa, 24 April 2012
U is for The Unexplained
So today U is for The Unexplained.
I had reviewed the Unexplained's sister game, Now Playing, a while back. TU uses pretty much the same rule system, Fudge, though the focus is less on emulating a TV show (though there is that there) and instead emulating a real world full of cryptids, ghosts and UFOs. In many ways The Unexplained is very much like a 70's monster hunter documentary or even a 90s conspiracy show. Given it's ties, systemwise, to Now Playing it is easy to guess that the author, Bradford Younie, is a big fan of shows like Dark Skies, the X-Files and certainly Kolchak the Night Stalker. If Now Playing is the TV version, then The Unexplained is the reality they are based on.
Chapter 1 of the book covers a bit of the background of the game with Paranormal Societies, including the FPI (detailed later).
Character creation begins in Chapter 2.
Like many games you have 6 attributes (Brawn, Agility, Stamina, Reasoning, Perception, Will) and these are give levels in words, not numbers. So "Fair" "Good" and the like. This is a Fudge game so the levels of everything are words. Like all Fudge games character creation is a fast affair where where you start with a concept and work from there. Authors (not game authors or players) might find this exercise interesting for their own characters since there is no/less number crunching than with other games.
The next chapters cover all the other things that can define your character.
TU has a bunch of skills (Chapter 3), Traits and Faults (Chapter 4) and various other means of describing your character (Chapter 6).
If you have ever played Fudge before then you will get this game in a flash. If you have never played Fudge, then it is simple to understand and the mechanics are not at all difficult. Chapter 6 covers all the gear your character might need. Enough to make Stanzt, Spengler and Venkman happy or Thelma to go "Jinkies".
Chapters 7 and 8 cover the rules of the game and Storytelling (Game Mastering) respectively. Chapter 7 is your Fudge basic information as it is applied to this game. Chapter 8 though is a very good chapter on running any sort of paranormal type game. I have read dozens of chapters like this and this one still had some good advice for me.
While most people go to Fudge games because of the ease of character creation and game play, what I like most about this game is how well researched it is. I play plenty of paranormal/horror/conspiracy type games. After a while one begins to look like the other and I tend to compare them favorably to unfavorably to games like WitchCraft, Conspiracy X and DarkMatter.
The Unexplained stands up to these game rather well. Characters are assumed to belong to the Foundation of Paranormal Investigations (FPI), which plot wise and thematically puts it between ConX and DarkMatter. They even have their own website, http://www.paranormal-foundation.com/. The FPI is a game conceit, but that doesn't mean you have to use it. You can go rogue if you like. Make your game more "Supernatural" than "X-Files".
The rest of the book breaks down this research into major game-playing areas.
Chapter 9 covers Ghost Hunting, with Chapter 10 on Ghost Ships in particular. Given some the material on Carnivore Games website, I would say Ghost Ships hold a particular interest to the author. The chapter is nicely done and very in depth. If you need to know something about Ghost Ships for an RPG then this is a good place to start. Chapter 11 cover Cryptozoology, so bigfoots, lake monsters and the like. Chapter 12 Parapsychology and psychic phenomena. Chapter 13 is all about UFOlogy including the various alien races that have come to Earth, the Greys, the Reptoids, the Nordics. Exactly what you would expect. Crop circles are also detailed. Chapter 14 covers magic. Again this is a modern view on real world magical practices, as if they were really magical. So a nice overview here. But I will admit, I have a hard time mixing UFOs and Magic. This is not a fault of the game, but rather one with me I think. This chapter though is a good overview of many magical traditions and ritual magic.
There is also a sample adventure/investigation at the end. Appropriately enough it is about Bigfoot.
The character sheet is similar to the one found in Now Playing, and there is a nice touch of a Character Creation Questionnaire that should really work with every paranormal like game.
I mentioned the research, the game is full of interesting tidbits such as eye-witness accounts, photos and case notes from dozens of "real" reported cases of the supernatural and the paranormal. Everything from cryptids, to ghosts, to UFOs. Thematically this places it closer to ConX than say WitchCraft, though without all the baggage of the government. One gets the feeling that Younie spent many, many hours doing nothing but reading up on conspiracies and everything outside the regular media to give us this information.
A nice treat in the end is the OGL (Fudge is now released under the OGL) AND a plain language declaration what is open and what isn't. Plus, for lack of a better word, an "openness" about publishing your adventures or supplements that can be used with Now Playing or The Unexplained.
I really liked Now Playing, but I like The Unexplained even more.
The Unexplained has a nice charm about it that I find very attractive. Now Playing changed my mind about playing Fudge based games, and this might change my mind about running them.
Who should buy this game?
If you have ever been curious about Fudge then this is a good game to pick up.
If you enjoy supernatural/paranormal games then get this.
If you are a fan of Now Playing, then absolutely get this.
Links
http://www.paranormal-foundation.com/
http://carnivoregames.com/wp/
http://www.facebook.com/theunexplained
http://timbrannan.blogspot.com/2010/07/willow-tara-fudge.html
Kamis, 12 April 2012
K is for Kids' Games
This week I have more games for the younger crowd.
Kids, Castles & Caves
KCC is a very cute game. It is an interesting one since it is t touch higher on the complexity scale than other "Kids" games. That is not a complaint, but rather a nice little change.
Anyone familiar enough with any other RPG will pick this one up in about a minute. Less than that if you eve played Basic D&D.
Classes and Races are the same thing, so you have "Wizard" "Knight" "Dwarf" and the cast of regulars, but also "Fairy" which is nice.
The classes have 3 levels each, which is plenty really since by the time the kids get to level 3 they will be ready for some more grown up games.
Everyone has something they can do every round so that is also good.
The game is simple, easy to learn and use and makes good on it's promise is something you can do with your kids in an afternoon with little to no prep time. At 28 pages it is the perfect length.
If you are a gamer and you have little ones, then this is a great way to introduce to our hobby!
Rabu, 11 April 2012
J is for Jorune
Jorune was not like anything I had ever seen before. By the mid 80s I considered myself knowledgeable, but not yet worldly in my RPG knowledge. I knew the big players, could ID the smaller ones and knew enough to know more existed. But Jorune was new. It was weird and different. And the art blew me away.
Have a look at the cover.
Look at the creature lying prone, he is obviously a great person and he is passing on his knowledge/magic/Isho to the older male. The female is caring for him and the large reptile man. Well while he could be seen as scary, he is obviously here giving comfort to the grieving.
Jorune was a planetary romance. Humans had inhabited the planet of Jorune and then lost contact with Earth. Add some advanced genetic engineering, local wildlife and a heavy dose of magic and you get islands floating in the sky 20 years before Avatar hit the screens.
I do not have many regrets in my RPG career. I have played some epic games. Worked on some fantastic games. But one thing I do regret is I never got a chance to play this game. Though to be fair on myself, I never knew anyone that had played this either.
Jorune was published in 3 editions by two different companies till 1992, sadly none of the copies are still in print. You have to find them on eBay or sellers like Nobel Knight Games.
Nothing represented the Silver Age of the RPGs better in terms of really cool, lets get as far away from D&D as we can sort of game.
Links
- Wikipedia
- Return to Jorune fan site
- Grognardia Retrospective
- Skyrealms of Jorune at Nobel Knight, Skyrealms, 1st and 2nd editions
- Skyrealms of Jorune at Nobel Knight, Chessex/3rd edition
- Gomo Guide To Thoneport, the newest Jorune product that you can still buy.
Senin, 09 April 2012
H is for Hellcats and Hockeysticks
H is for Hellcats and Hockeysticks.
This is a fun little game from Andrew Peregrine (of Cubicle 7). In this you play a student at the all girls St. Erisian’s School.
Right off the bat, er stick, you are warned that the "Headmistress" (the Game Master) will not be fair, but arbitrary, has favorites, will smack your hands with a ruler if you do something stupid, and can be bribed. You know this will be a fun game! Also I should point out that this game is about the English school system rather than that of the American one.
Character creation is really fast. You start off thinking about who your student is (the introduction reads like you are sending your daughter to the school, which I thought was clever). Pick a Clique (like a class/archetype), Curriculum (clique based skills), other Skills, Willpower, Traits, Rivalries and Secret Fear. Pretty much any clique you can think of is here; the nerd, the goth, the sporty girl, the pretty one, the ninja foreign exchange student. If you ever watched the movie "Spice World" and thought the girls needed to have more action scenes, then you should stop reading this review and pick up this game now.
Skills are ranked 1 to 5 (novice to expert) and cover a wide variety of subjects. To resolve tasks you roll a 6-side die and then an additional die for each level of the skill you have. So if you are trying to blowup the chem lab and you have a 3 in Chemistry then you roll 4 dice. The Headmistress compares this to her rubric (table of difficulties) and lets you know what you have done. Some levels are impossible to reach, but the Headmistress will make you roll anyway because that is the kind of evil person she is.
Willpower is your main "Ability" and can change from game to game.
Of course my favorite part of this game is picking your "Best Friend" and "Rival" from the other player characters. You also have to pick something about each characters you also loathe. Yes you are encouraged to be a bunch of smiling back-stabbers. It's like "Pretty Little Liars" or "Heathers" the game. I like that, you can revoke a friendship. There are some fun rules around that as well.
Combat is detailed (and thus tacitly encouraged) including a really neat idea of "Bidding". Using this adds a little extra realism and drama to the combat. For example a character want to club some guy on the head with her hokeystick (I should point out that this is field hockey, not ice hockey which uses a different stick), she bids "I'm going to fight dirty" and "HE'll never hit a girl". To give her an extra edge. The Headmistress, being the wholly vile human she is, bids back "He is bigger than you" and "You have been running all the way here, your knackered." The idea is you and the head mistress go back and forth like this, adding a bid each time, till one your can't think of anything else. Page 60 has a whole list of ideas.
Damage is represented in loss of willpower and how long you are out of the action. No one actually can die in this game, but you can be hurt. A lot. Since the loss is to Willpower that also effects how well you can do other things. The system hand waves things like swords and guns by saying basically if you get hit with these you are going to be out of the game for a long time if you even survive. How's that for deadly? Besides, there is a fun in that? Combat in this game should be about cat-fights, the occasional brawl and maybe knocking out a boyfriend or two.
There is a section on fears, car chases, and all sorts of other mayhem. There are also great sections on Weird Science and Magic. Just in case you also wanted to "The Craft".
There is the Headmistress' guide to the school (background) and faculty as well as other schools in the area. After all there has to be an all boys schools as well.
There is a section on running games for H&H, including how to run Player-Driven plots including a great 2d6 adventure generation table. By my calculations that gives you over 1,450 plots. We are also given a number of adventure seeds to use and a complete short adventure.
Finally the list of inspirations is notable for the only RPG I have that lists D.E.B.S. as must see movie. But it also lists "Hex" and "The Craft", two faves of mine.
This is a really fun game and one I'd love to try at a Con sometime.
Of course I am tempted to do a mash-up of this and Witch Girls Adventures.
Senin, 19 Maret 2012
Marvel Maybe??
I have a bunch of things ready to go, I just need to post them.
In the meantime, here is another review.
http://stuffershack.com/make-mine-marvel/
Rabu, 14 Maret 2012
Don't Forget!
Celebrate St. Patrick's Day by coming to the the aid of Ireland in her darkest hour.
Ghosts of Albion: Blight
Ireland is dying.
Her Protector has been murdered and you are the primary suspects. Can you clear your name, regain your magic and stop whatever necromancies befoul the land? Time is short, yours and one million lives hang in the balance. Set in 1847 this is an adventure for the Ghosts of Albion RPG.
Game System: Cinematic Unisystem
Rules Edition: Ghosts of Albion
Players: Minimum 5, Max 8.
Minimum Age: Teen (13+) (PG for some violence, and problem solving)
Experience Required: None (never played before), some knowledge of "Ghosts of Albion" is helpful.
Materials Provided: Yes, materials are provided for this game. You do not need to bring your own. One d10 is needed.
There is a sign-up thread over at EN World, http://www.enworld.org/forum/general-rpg-discussion/319338-chicago-gameday-31-3-17-sign-up-play.html
And because I can.
One of my favorite Irish "rebel" songs.
Selasa, 13 Maret 2012
Random links
So here are some links I have found useful in the last couple of days.
Running an alt-history game? Thinking of writing one? Well here are some things to keep in mind.
IO9: 10 Worst Mistakes That Authors of Alternate History Make,
http://io9.com/5884879/10-worst-mistakes-that-authors-make-in-alternate-history
Want to learn more about the Marvel Heroic Roleplaying system?
Well here is the site to go to.
Exploring Infinity: Marvel Heroic Roleplaying: Collected Miscellanies
http://atminn.wordpress.com/2012/03/12/marvel-heroic-roleplaying-collected-miscellanies/
Elizabeth J Kolodziej is working on getting her next book published.
Send her a buck or two for "The Last Witch Series"
http://www.kickstarter.com/projects/1960643778/help-publish-the-last-witch-series
Speaking of which (or witch), Strange Music has a witch class up for B/X
http://strangemagic.robertsongames.com/2012/03/witch-for-bx-d.html
And speaking of Kickstarters, here is a blog that keeps track of all the RPG Kickstarter projects out there.
http://rpgkickstarters.tumblr.com/
I know posted this one before, but it is really cool.
Hi-res maps of the Caves of Chaos.
http://www.theweem.com/2012/02/01/caves-of-chaos-reimagined-by-weem/
Don't forget to sign up for Ghosts of Albion at Chicago Game Day!
http://www.enworld.org/forum/general-rpg-discussion/319338-chicago-gameday-31-3-17-sign-up-play.html
Senin, 12 Maret 2012
EN World Game Day Chicago
I'll be running Ghosts of Albion: Blight. Seems appropriate given that Game Day this year in March 17.
Here is the blurb for the game:
Ghosts of Albion: Blight
Ireland is dying.
Her Protector has been murdered and you are the primary suspects. Can you clear your name, regain your magic and stop whatever necromancies befoul the land? Time is short, yours and one million lives hang in the balance. Set in 1847 this is an adventure for the Ghosts of Albion RPG.
Game System: Cinematic Unisystem
Rules Edition: Ghosts of Albion
Players: Minimum 5, Max 8.
Minimum Age: Teen (13+) (PG for some violence, and problem solving)
Experience Required: None (never played before), some knowledge of "Ghosts of Albion" is helpful.
Materials Provided: Yes, materials are provided for this game. You do not need to bring your own. One d10 is needed.
There is a sign-up thread over at EN World, http://www.enworld.org/forum/general-rpg-discussion/319338-chicago-gameday-31-3-17-sign-up-play.html
I have an afternoon slot 3:30pm to 8:30pm on Saturday, March 17 at Games Plus in Mount Prospect, IL.
Hope to see you there.
If you let me know that you found out about this by reading my blog then your character will get a free drama point!
Kamis, 08 Desember 2011
You are playing what??!
This got me thinking. What games are you all playing that you don't think anyone outside of your group is still playing?
For me it's True 20. I still like it.
I'd love to get a good Superhero game going again; Silver Age Sentinels would be cool, V&V, DC Heroes, I am not picky.
What are you all playing that you are sure no one else is?
Minggu, 20 Juni 2010
The Anime Character Quiz: VIDEOS!!!!!
Wooot, there's a lot of updates today. Hehehe, its my attempt to make up for the lack of contents this past week.
Anyway, so I played a small game with some cosplayers during Soy’B and this is the final consolidated video. How the game works is, I will show a video slideshow of 30 Anime Character pictures and the cosplayers have to say out the name of that specific Anime character as fast as possible.
Sounds easy?
Well, it would be if you had all the time in the world to think. But nope, they (or you if you’re gonna attempt) only have 3 seconds each. If you’re game enough for it, then go ahead and try the quiz below!
How did you fared xDDD ??? Tell me your score in the comments!
I bet you stumbles and sluttered and probably waved your hands hysterically at the screen. Just like what some cosplayers did in the video below. Enjoy =)
Isn’t it very HAHAHHALOLWTFBBQXD??????
Can’t remember who took this photo >.< If you know who did, please comment and I'll update!
Gotta love their reactions ! Much apologies for taking so freaking long to churn this video out. Literally 6months *palms forehead*. But in my defense, I did a lot of other stuffs like Just Be Friends Cosplay PV , TCC videos, Worldwide Cosplayer Photo Journeys, work, life, my own cosplays etc etc so well……you really can’t blame me can ya ?
And of course, the biggest reason why this took so long was…………………because it’s FREAKIN INSANE TO EDIT!!!!!!!! See those little vertical lines in the pic above? every 2 lines symbolizes one cut, and that’s the simpler way of explaining things.
Anyway, nuff with my complains. I guess this is something you guys won’t understand *sigh*. Hope you enjoyed the videos and remember to follow the blog and the blog’s twitter to get updates! Tata !!!
EDIT:
I figured you guys might want the correct answer so here it is xD
- Son Goku (Dragonball)
- Killua (Hunter x hunter)
- Alucard (Hellsing)
- Kira Yamato (Gundam Seed)
- Shana (Shakugan no Shana)
- Natsume (Natsume Yuujinchou)
- Ayanami Rei (Neon Genesis Evangelion )
- Lina Inverse (Slayers)
- Tamaki Suoh (Ouran Host Club)
- Kos-Mos (i forgot :P)
- Kon (BLEACH)
- Saber (Fate Stay Night)
- Uzumaki Naruto (Naruto)
- Asahina Mikuru (The melancholy of Suzumiya Haruhi)
- Syaoran (Tsubasa Chronicles)
- Sagara Sousuke ( Full Metal Panic)
- Edward Elric (Full Metal Alchemist)
- Asakura Yoh ( Shaman King)
- Johan (Monster)
- Luffy ( One Piece)
- Haruko (FLCL)
- Heero Yuy (Gundam Wing)
- Suzumiya Haruhi (The Melancholy of Suzumiya Haruhi)
- Onitzuka (Great Teacher Onitzuka)
- Kuchiki Rukia (BLEACH)
- Sakura (Tsubasa Chronicles)
- Chii ( Chobits)
- Chibimoon (SailorMoon)
- Mogami Kyoko (Skip Beat)
- Inu Yasha (Inu Yasha)












