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Tampilkan postingan dengan label monsters. Tampilkan semua postingan

Selasa, 16 Oktober 2012

Monstrous Monday Roundup #3

Here are some more monsters for Monstrous Monday. We are at the half-way mark of October and the big day is just two-weeks away. By that I mean MONSTROUS MONDAY!

From last week at Hit Adjacent Ally, http://hitadjacentally.blogspot.com/2012/10/monstrous-monday-addendum-wax-mockery.html and http://hitadjacentally.blogspot.com/2012/10/monstrous-monday-addendum-charnel-ape.html

We also have,
Happy to see so many cool monsters!



Senin, 15 Oktober 2012

The Awakened Golem

Golems are a big part of the D&D game.  Well. Maybe not a *big* part, but they have their part to play.  What is interesting about them though is the varieties of myths that were pulled together to make them.
The word Golem and the Clay Golem monster have their roots in Jewish folklore, horror and film.  The Flesh Golem is an homage to Frankenstein and his monster.
Other Golems come from a variety of places.  The Iron and Stone Golems seem to have basis in tales, but the most likely origin seems to be the films featuring the Ray Harryhausen monsters, in particular the giant statue from Jason and the Argonauts (whose fertile ground also gave us Skeletons).

The one thing that many of these stories have that the RPG monster does not though is the semblance of true life.  After all.  A Golem with no life that does it's business is no big deal.  But give it a spark of true life and suddenly you have horror.

The Awakened Golem then is a Golem that has been "Awakened", it has a spark of true life.  This is either by accident such as a word or letter is mis-coded in a Clay Golem, or the personality of the original body lives on in the Flesh Golem, or the animating spirit in the Druther overrides the witch's control, or even the golem becomes the vessel of some spirit of vengeance.  What ever the cause a living soul is now in procession of a body that it can only see as an abomination.

Different types of Golems have different chance of Awakening.  This percent is rolled when the golem is made or under special circumstance; such as a nearby tragic death, or a bolt of eldritch lighting hits it.
(These Golems have appeared in various editions of the game)

Statue (any golem made to be a statue):  2%
Iron, Stone, Amber, Silver, Mud (any non-living mater): 5%
Clay, Wood, Druther, Bone (formerly living matter): 10%
Flesh, Corpse (formerly a sentient being): 15%  +5% if body parts come a wrongly convicted murderer.
Plush (special Ravenloft golem): Plush golems and stuffed toys are better handled as an  Imaginary Friend or a Boogey.

In most cases the Awakened Golem will be Chaotic, or at best Neutral.  Some rare cases will occur when the awakened Golem will be Lawful.

The changes to the monster will be a greater intelligence (at least Average, often more) and a blinding hate for whomever created it.  The Awakened Golem, even Lawful ones, will be driven to write some percieved wrong.  An Awakened Golem might want to kill their creator, or kill everyone.  Or it might want to discover the killer of some innocent.  What ever  the motivation it should be tied directly to their origin story.

The Awakend Golem gains HD over their non-awakened counterparts. Better AC and attacks.
Despite their origin and/or appearance, Awakened Golmes are not undead.  They are still immune to the effects of mind affecting spells, sleep, charm and hold.  They do not need to eat (but might do it out of habit) and can not be healed.  Awakended Golems regenerate 2 hp per round, even if reduced below 0hp.  Only fire can completely destroy them since they do not regenerate after fire damage.

Awakened Golem (Flesh Golem)
Armor Class:  0 [22]
Hit Dice: 10d8+15* (60 hp)
No. of Attacks: 2 (fistsl)
Damage:  2d8/2d18
Special: immunities, regeneration
Movement: 30’ (90')
No. Appearing: 1
Saves As: Fighter 12
Morale: 12
Treasure: None
Alignment: Chaotic
XP: 2800

The Creature (as he is know) is an Awakened Flesh golem. He stands over 7 feet tall and has greenish cadaverous skin. Despising what he sees  himself to be he killed his creator and terrified a nearby village. He currently lives in a cave where he prefers to stay in peace, reading books on philosophy.
If he is disturbed though he will fly into a violent rage and kill anyone that disturbs him. He will not though attack children.
The Creature has been killed many times, only regenerate from the smallest scraps.

OGL Section 15 The Awakened Copyright 2012 Timothy S. Brannan.
All text is Open under the terms of the OGL.
Links are not considered part of this entry and are not under the OGL.

Selasa, 09 Oktober 2012

Monstrous Monday Round-up #2

Well Monday 10/8/2012 was the 2nd Unofficial Monstrous Monday!  This time I am waiting till Tuesday to post these.
Here are some of the great critters.
Great monsters all!  So looking forward to the monsters I'll get on the 29th.

Senin, 08 Oktober 2012

Rusalka

This is one of those creatures that has been haunting my hard drive for a number of years, games and editions.  It was the seeing them again in White Dwarf that made me dust them off and put on a fresh coat of paint for Monday.
Enjoy!

Rusalka


Armor Class:  6 [13]  / 2 [17] when incoporeal
Hit Dice: 4d8* (20 hp)
No. of Attacks: 1 (physical)
Damage:  1d6
Special: Charm, drowning
Movement: 30’ (90')
No. Appearing: 1
Saves As: Witch 4
Morale: 9
Treasure: None / See below
Alignment: Chaotic
XP: 360


Rusalka is often used, and confused, for a lot of different water creatures.  But the true Rusalka is a fearful undead creature.  In all cases the Rusalka is the undead spirit of a young woman that had drown.  The circumstances of her death vary; some say she drowned with out being baptized first, others again say she died while drowning her own children (which will sometime result in a Navky or Utburd).  But most say the surest way to become a Rusalka is to be a witch.
The Rusalka is most often found near the area where she died.  Often hiding near a tree close to the water where she died.   She can wander away during night, but she must return before sunrise or face complete destruction.  She can move about during the day, but she can't attack.  Also during the light of day she can be seen for what she is; an undead creature.
They may become incorporeal at will, but are forced into it at sunrise. In anycase she can only be hit with weapons of +1 or better.
The Rusalka will attempt to charm her victim into an embrace. She will then attempt lure the victim into her watery grave to drown them as they had been drowned.  The victim she chooses is often tied to her reason for dying. If she comited suicide over love or was spurned by a lover she will go after victims that remind her of her former love.  If she curse for drowning a child, then she preys on children or mothers with small children.  Rusalkas that were drowned for witchcraft will seek out victims that remind her of her captors; men of religion, war or other magic-using characters.
The Rusalka may be turned as a Wraith, but the only way to truly destroy one is to find her corpse and give it a proper funereal. A pyre is usually the preferred choice.
The Rusalka has no need for treasure so she never keeps any. There will be treasure left over from her victims.  Typically this will be a few gems, 2-20 (2d10) of 5 to 20 (1d4 x5) gp each.

OGL Section 15 Rusalka Copyright 2012 Timothy S. Brannan.
All text is Open under the terms of the OGL. Art is in the Public Domain.
Links are not considered part of this entry and are not under the OGL.

http://en.wikipedia.org/wiki/Rusalka

Rabu, 03 Oktober 2012

October Challenge: Ginger Snaps (2000)

Ginger Snaps (2000)

The best thing about cable during Halloween is all of the horror movies you can find.  I remember hearing about this one when it was out and then promptly forgot about it.  No fault of the movie, just me.

The relationship between emergent female sexual  urges and horror/monsters is old ground here at the Other Side.  This though is the first time I have tackled the link between it and the werewolf myths.  We will see later how this plays out in "Jack and Diane", but tonight we have Ginger.

Ginger and her sister Brigette are the weird girls in school. Obsessed with death, dying and all that fun stuff and ignoring the in crowd when they can.  That is till something not-quite a dog bites Ginger.

There is serious Buffy the Vampire Slayer vibe about this flick.  Came out right around the same time to be honest, so that is no surprise.

The movie was not was I was suspecting and the ending was a surprise.
I enjoyed it to be honest, I am not a big fan of werewolf movies in general.  The leads were great and I am going to look for them in other movies to see if they are as good as this in all flicks.

Tally: Watched 3, New 3

What are you watching?


Selasa, 02 Oktober 2012

Monster Monday round up, part 2

I think I will wait till Tuesday next week to do the monster round up.  Plenty more were posted since my post yesterday.
So 17 18 19 22! total entries for the first unofficial Monster Monday!  Not too bad really!

Can't wait to see what everyone is doing next week.


Senin, 01 Oktober 2012

Monster Monday round up

The first unofficial Monstrous Monday just happened (don't worry, you are only required to post on Monday October 29th for the bloghop) and we have some great monsters here at the Other Side and elsewhere!
Did I miss any?  I thought about trying to pick my favorite, but these are all so good.

I am so pleased with this turn out.   While these are mostly RPG-focused I do want to remind everyone that your post doesn't have to be RPG related to be in the bloghop.

Looking forward to more!

  MONSTROUS MONDAY!

Wine Nymphs

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Jumat, 28 September 2012

October is coming...

Ok everyone.  October and Halloween is coming.
This like Thanksgiving, Christmas and the Fourth of July all rolled into one here at the Other Side.
There is a lot going on here this next month so here is what is on tap.

First and foremost I am anticipating the release of The Witch and Eldritich Witchery.


Keep an eye open here for more details!

To celebrate the release, I am joining this bloghop.


http://closeencounterswiththenightkind.blogspot.com/2012/07/wicked-after-dark-halloween-giveaway.html

I am joining a bunch of other Halloween themed giveaways (mostly paranormal erotica, but hey) and I am going to give away a PDF copy of "The Witch"  to one lucky winner.

I am also participating in a few other bloghops/blogfests you may have heard. ;)
There is Monstrous Monday, which you can post something about your favorite/least favorite monster on October 29th.  I am going to be participating every Monday!



This is being cross promoted with the Savage Afterworld's Mutated Mondays.


There are a wide variety of sites that have joined, so please consider it.  It should be a blast!

And again this year I am joining Krell Labs in participation in the October Horror Movie Challenge.


The central site for this year seems to be the Facebook site.

Hope I am not biting off more than I can chew.

Selasa, 25 September 2012

I Don't Like Mondays

But this October I'll make an exception!

While I will be doing a Monster every Monday in October culminating in MONSTROUS MONDAY on Oct 29th.  The Savage Afterworld will be doing MUTATED MONDAYS!

http://www.savageafterworld.com/2012/09/monstrous-andor-mutated-mondays.html


This is a good thing too.  I am going to be posting a lot of monsters that either are in The Witch or are compatible.  So lots of "Basic Era" game goodness.

You still have time to participate and since I am getting a few people now outside the RPG community this is a great chance to show of your game, game supplement, or what ever makes you happy about RPGs.  As long as it has a monster in it!

So sign up today!
http://timbrannan.blogspot.com/p/bloghop.html


Senin, 24 September 2012

Fear Not the Monsters...

“Fear not the monsters, but that which the monsters fear.”

Monstrous Monday is coming soon.



Jumat, 07 September 2012

More Monster Images

Since I want to make this more inclusive here are some more image fro you to use to link back.





Kamis, 06 September 2012

MONSTROUS MONDAY!

This year I wanted to do something extra for Halloween (which in my mind is the entire month of October).  So I am going to be hosting the MONSTROUS MONDAY Blogfest!

The rules are really simple.

  1. Sign up below
  2. Grab a button and link back to my site
  3. Post your Monster on Monday October 29th 2012!

That's it!

What kind of Monster?  Well that is up to you really.  I am going to be posting Monster stats.  You can do that, or post a monster you like/love/hate, or tell us about the monster in your new book coming out.  Anything would be great really.

I will be posting some more soon.

Here are some banners for your use with some code to link back here.


Code:

<a href="http://timbrannan.blogspot.com/"><img alt="MONSTROUS MONDAY!" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7lFVHh3eoCIaIZ46vs29YTJsZl1urCJjVDZGKb9l4gXNR1on0xhWHxkpGPIxdDbiAmZpBxmCooTE8SKvnWxNgtaDjyaHd20V1I_LbH6kf2LEEzIbSvAQVSsrAv5EOl8CCJhyphenhyphenqVVfMRh4/s1600/MONSTROUS_MONDAY1.png" /></a>



Code:
<a href="http://timbrannan.blogspot.com/"><img alt="MONSTROUS MONDAY!" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjZLA-hPOlofopAP-oiV1my29-gXPdDkub5Vx1d9MF4xmTceFqTrYgbbkXJTMkgiNfckzpLu-rfxATavVDzwSbysd2QN9BR29rJesjU91c7857d6LvK6A43bT1sxIS922h6o6NNv0x_480/s1600/MONSTROUS_MONDAY2.png" /></a>



Code:
<a href="http://timbrannan.blogspot.com/"><img alt="MONSTROUS MONDAY!" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjFyG-eCcLUGsXvmrMaJHocfmk_KUXdNRC3iOPh0DG5vsFqxSDlKFX4yebplOZ-JrMDqw-MQQa1j-kZmhcC8oHLE27E1gHNJ2o7PILqasUba2Kw2YvVpn5Dxi9RbN-4gW5xim1Wi1X9C1c/s1600/MONSTROUS_MONDAY3.png" /></a>


OR Right-click on the picture you want and re-size as needed.

You can sign up here now.

Blogfest/Bloghop anyone?

So I was looking at my calendar last night and I noticed that October has 5 Mondays and 5 Wednesdays this year.  Yeah it has 5 Tuesdays too.

I was thinking that it might be cool to post a new monster here every Monday in October.  Then I thought, why should I have all this fun by myself?

So here is an idea and I'd like to see who would all like to join in. On the Monday before Halloween (10/29) everyone post a new Monster.  It doesn't have to be horror related and it can be in any system.  I then thought I could expand it to let anyone post something about any sort of monster.

I would do this as a Blogfest, like the A to Z challenge, and everyone could see what everyone else has done.

Any takers?  This would be a great way to spread the word about gaming into areas beyond our "Blog borders" and it could give you all sorts of ideas.

Let me know what you think.  I am still going to post a new monster every Monday in October and mine will be horror themed.

Jumat, 31 Agustus 2012

D&D Zombies vs. The Walking/Running Dead

"Zombies are the new Vampires" - True Blood

Zombies are a great threat for lower level characters in any version of D&D.  They can be deadly in groups, but are slow.  They are affected by all the same magics other undead are, so Clerical turning or Radiant Powers really get to ..er...shine.

The trouble is that D&D-style zombies are stuck in in a old modality of just being undead shamblers. Think Shaggy from Scooby-Doo only more dead.

Zombies in the game All Flesh Must Be Eaten by Eden Studios are much more deadly and their bite is lethal, just not right away.  Plus there are all sorts of Zombies in AFMBE including what we now call "quick"  or ""fast" zombies.

Of course the question has been and will be asked again, "why not just use Ghouls?".  Well simply put Ghouls are eaters of the dead.  If thought about I'd add subtle demonic influences to them as well to reflect the Ghoul/Ghul  relationship.

Improved Zombies
Let's take a page from modern interpretations via AFMBE and define a few new zombies.  Instead of full blown stat blocks, I'll just talk about how to make changes to your current game's Zombie.  Let's assume a couple of basics.  First, Zombies have no intelligence, they are slow, attack last in any round and had HD roughly equal to twice a normal human (so 2 HD in older games). XP awarded for these needs to recalulated up.

The Hungry Dead
This zombies appear to be most like Ghouls.  Their stats are the same as a regular zombie but once they kill a victim they begin to eat it.  They turn as if they were one slot higher ("Ghoul" for older games).

Plague Zombies
These might be the scariest of all. They do not appear to be any different than a regular Zombie until they bite a victim.  Then the differences are more apparent.  They look and act like The Hungry Dead, but their bite spreads the zombie infection. Anyone that is bitten (a roll of a Natural 20) becomes infected and will become a mindless zombie in 1d6 rounds.  They can be healed by a cure disease, but once dead they are dead forever. These zombies typically have twice the HD as their counterparts.

The Fast Dead
These zombies also appear as normal, until the move.  These are no shamblers, these zombies know the value of running.  They have an effective Dexterity of 16 and can attack normally (not last).

Alchemical Zombie
Stats-wise this is the same as any other zombie. The difference lie in how the zombie was made.  The alchemical zombie comes for a vat of foul smelling liquids produced by an alchemist and not a necromancer.  These zombies can not be turned.

These types can also be combined, so a Fast Plauge Zombie or a Hungry Alchemical zombie is possible.

Kamis, 09 Agustus 2012

What Was Your Childhood Monster?

I write a lot of horror into my games.  I love horror movies and books and pretty much have dedicated all this writing to horror and horror-themed RPGs.  So you might be wondering what is it that scares, or rather scared, me.

Tree Monsters.

Well a specific one at least.

Back when I was young I remember watching this movie on KPLR-TV Channel 11 out of St. Louis.  It was an old 50s horror film called "From Hell it Came".  My gods it was terrible.
But the monster in it, a cursed tree that grew out of the grave of a wrongly condemned man, freaked me out to no end.

I am not sure why.  Maybe it is because trees are alive and they are everywhere.  I think too it was the noise it made. The monster was called a "Tobonga" but in my young mind it became "Taboo the Tree Monster" and I must have freaked out pretty hard cause to this day I still get grief for it from my family.  I even get "gifts" of little tree monsters for Halloween from them.

I have never made a tree monster that I thought worked well enough to match the memory of fear (not the fear itself, that is long gone) I had then.  I did create Druthers for various games and I think they have a link to this guy.  Though I did buy this bit of art to come up with something.  I still might.

Yeah. So I was never afraid of witches. I loved them back then too.  Scarecrows freaked me out for a bit.  But the real horror is in walking, back from the dead, killer trees.


I am posting this as part of Christine Rains: What Was Your Childhood Monster Blogfest. 

And check out here new novella, Fearless.



You can sign up too!

Senin, 30 Juli 2012

OSR Monster project

Re-blogging this from Rended Press.
http://rendedpress.blogspot.com/2012/07/status-update-osr-ogl-blogosphere.html
As of today, the OSR OGL BLOGOSPHERE MONSTERS PROJECT has 26 entries.

I'll close the file sometime during the afternoon of August 1.

Remember: This is open to any creature you've posted on your blog at any point in 2012!

So come on, people. Do the cut & paste!

Note: Please only share material that you feel comfortable appearing in a half-assed, crazy, DIY fan compilation.
I have sent a couple of monsters in.   It would be nice to see some more!

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