Warung Bebas

Jumat, 31 Agustus 2012

D&D Zombies vs. The Walking/Running Dead

"Zombies are the new Vampires" - True Blood

Zombies are a great threat for lower level characters in any version of D&D.  They can be deadly in groups, but are slow.  They are affected by all the same magics other undead are, so Clerical turning or Radiant Powers really get to ..er...shine.

The trouble is that D&D-style zombies are stuck in in a old modality of just being undead shamblers. Think Shaggy from Scooby-Doo only more dead.

Zombies in the game All Flesh Must Be Eaten by Eden Studios are much more deadly and their bite is lethal, just not right away.  Plus there are all sorts of Zombies in AFMBE including what we now call "quick"  or ""fast" zombies.

Of course the question has been and will be asked again, "why not just use Ghouls?".  Well simply put Ghouls are eaters of the dead.  If thought about I'd add subtle demonic influences to them as well to reflect the Ghoul/Ghul  relationship.

Improved Zombies
Let's take a page from modern interpretations via AFMBE and define a few new zombies.  Instead of full blown stat blocks, I'll just talk about how to make changes to your current game's Zombie.  Let's assume a couple of basics.  First, Zombies have no intelligence, they are slow, attack last in any round and had HD roughly equal to twice a normal human (so 2 HD in older games). XP awarded for these needs to recalulated up.

The Hungry Dead
This zombies appear to be most like Ghouls.  Their stats are the same as a regular zombie but once they kill a victim they begin to eat it.  They turn as if they were one slot higher ("Ghoul" for older games).

Plague Zombies
These might be the scariest of all. They do not appear to be any different than a regular Zombie until they bite a victim.  Then the differences are more apparent.  They look and act like The Hungry Dead, but their bite spreads the zombie infection. Anyone that is bitten (a roll of a Natural 20) becomes infected and will become a mindless zombie in 1d6 rounds.  They can be healed by a cure disease, but once dead they are dead forever. These zombies typically have twice the HD as their counterparts.

The Fast Dead
These zombies also appear as normal, until the move.  These are no shamblers, these zombies know the value of running.  They have an effective Dexterity of 16 and can attack normally (not last).

Alchemical Zombie
Stats-wise this is the same as any other zombie. The difference lie in how the zombie was made.  The alchemical zombie comes for a vat of foul smelling liquids produced by an alchemist and not a necromancer.  These zombies can not be turned.

These types can also be combined, so a Fast Plauge Zombie or a Hungry Alchemical zombie is possible.

Kamis, 30 Agustus 2012

Fantasy Quest 2012 (Manila)

And so it has been more than a week since Fantasy Quest 2! Along with a bunch of other Singaporeans and Malaysian cosplayers/photographers, we had a lovely 5d4n stay in Philippines. Fantasy Quest, the event itself turned out to be a lot more magical and erm ... unexpectedly awkward for me.

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We arrived at the event around 12pm and there were already people bustling about. Granted the turnout was not as big as other cosplay events in Philippine but considering how isolated the place is, it's a really good turn out.

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And the first thing we noticed at the gate was a huge poster…. of us yesterday.

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Everyone was shocked since nobody told us the random photos we took yesterday would be printed out on such a scale o_o. Poor Christy changed out of her costume early and ended up taking the picture in her Pyjamas haha…

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When we arrived, the first panel of the day had already begun. And it was a photography panel by this guy who’s name escapes my memory.

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The next panel was a make up tutorial panel hosted by Jerry Polence. Look at how intense her audience look xD it's like 100% concentration power to absorb every tip Jerry dish out. Hahaha.


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There were a few commercial sponsor booths but most of the booths were fan booths selling Anime merchandise, Contact lenses and Cosplay accessories.

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I didn't get as much chance as i hoped to roam around because we were soon summoned to join in the red carpet walk.

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It was so embarrassing >////<;;

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And when it came to Yuegene Fay's turn, the crowd was exhilarated ! This is Yuegene Fay cosplaying as Kise from Kuroko no Basuke.

The crowd response was so intense it scared even the event Marshals LOL ! We were supposed to sit in the VIP area but because the crowd were too excited , the event organisers decided to pull us backstage.

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In this picture you see the pack of us stuck in a corner because we couldn't get out lol. Yuegene Wai joo so popular xD !?!

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We then joked with Yuegene that we should all just surround her and dance the Oppa Gangnum style dance while we escort her back to the resting room. Maybe that will scare some of her fanboys/fangirls off xD

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After the red carpet walk, Yuegene Fay changed into the blue version of the costume and went on to have a meet and greet session with her fans. And the organisers decided to let us sit in too OAO||||

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This is us sitting awkwardly at the table, undeservingly sharing Yuegene's limelight LOL. It was an awkward session for me but I hope all the event attendees had fun ;)!

Had I have known how the day would pave out, I’d have worn a more elaborate costume instead of my simple “Reporter Get up’. Not to mention I even forgot to bring Shiemi’s belt and Hair bow T_T I was lucky I had a random pink bow that could pass off.

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How the session looked like from my POV. Check out the pile of gifts Yuegene’s fans gave her!

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We retired back into our resting room and Yuegene Fay changed into her 3rd costume for the climax event of the day; The Grand ball dancing !

All the foreign cosplayers had to participate in this segment and we wee not allowed to dance with our own people. The initial instruction was that we would have to choose a stranger from the crowd but eventually they let loose the rules and Team Verdana got Drew to partner with me instead. And I secretly heaved a sigh of relief that at least it was someone I know xD I'm sorry but dancing with a stranger though exciting is also overwhelmingly stressful for a klutz like me >.<

The segment started with a lot of stage rawr rawr on who would do the first dance with special guest Yuegene Fay. All the ladies in the crowd were raising their hands and pushing forward for a chance to be picked  xD

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And somehow, amidst the chaos, the first dance eventually went to Naokun –_-||| . Well at least the Fujoshis were happy since Naokun was cosplaying as Natsuki from UtaPri. Fan service much xD !!

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Don't worry, Yuegene Fay did eventually select a fortunate girl to dance with. And coincidentally (or not!), the girl was cosplaying as Haruka in a white gown! It was such an awww moment to see both of them standing together in white stage worthy costumes <3551794_3785217143871_1142231417_n

The lot of us were gathered right in the centre of the crowd with a string of hardworking event marshals holding hands and surrounding us. Haha.

The dance was a simple 2 step sort of waltz and I was so nervous I cannot remember what song was played. Much thanks to my first dance partner, Drew for teaching me the basics of the dance. Drew was cosplaying as Noctis from FF13.

After a while there was a cue and we frantically changed partners. And I got to dance with the super cute Sese who was cosplaying as Miwako from Paradise Kiss xD I forgot the name of my third dance partner T_T


The last segment was an impromptu lip synching performance of the popular Vocaloid song, Just Be Friend (Ballad version) by Yuegene Fay. I honestly cannot remember how it started but it did and Yuegene was being an awesome sport. I couldn't have my camera with me for the most part so I have no photos to show. Thankfully, Z3ll who was the nice (and unfortunate ) guy to be pushed to hold my camera for me had the mind to record this priceless moment down. Thanks Z3ll !

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After we were done with our dance performance of sort, the ground finally opened to the rest of the event attendees to dance the night away. It was such a romantic sight to behold; a floor full of pretty cosplayers decked out in their ballroom worthy costumes, swaying slowly to a string of romantic Anime/Game OST. Just looking at the romantic couple arms in arms is enough to make anyone go awwww. And I cannot help but think a few new couples probably formed that night ^_^!

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All in all, Fantasy Quest turned out to be an unexpectedly magical experience for me. The beautiful location and the romantic grand dance drew the curtains on such a perfect note for everyone. Like the tagline of the event, it was indeed mesmerising.

Fantasy Quest 2, Events Page: http://www.facebook.com/events/248796591865539/

Photos Credit:

*p/s: If you don’t want your photos in this blog, please msg me and I will take it down >.<

I Hate Myself for Loving You

Interesting article up on the whole Graz'zt/Iggwilv love affair.

http://www.wizards.com/DnD/Article.aspx?x=dnd/dra/201208history#82019


Rule specific material is minor and can be adapted to any version of the game.  I am going to use this with my 1st ed game in fact.

As can be expected I like Iggwilv.  To my knowledge no one has ever penned her "biography" in full, but it would make for a good read I think.  Raised by Baba Yaga, infiltrating the Circle of Eight, her years with Graz'zt as master, lover, prisoner and bitter rival.  The authoring of the Demonomicon.  The Rise and Fall of the Witch Queen.

Iggwilv is a great villain not because she is evil (though she is that) it is because she lack any moral compass whatsoever.  If she needs a tome of magic and entire village stands between her then she had no issues burning it down to the ground.  It isn't because she doesn't care, it because she has no concept that anyone other than herself matters.  

I am sure she is going to play some role in my 3.x and 1st ed games.

Rabu, 29 Agustus 2012

A Reality Show I can like

This looks so funny.



Love the Hermonie and Lisabeth.

Here is Episode 1.

Not to sound like a broken record...

But there are a couple of Kickstarters worth having another look at.

First is the D&D Documentary
http://www.kickstarter.com/projects/andrewpascal/dungeons-and-dragons-a-documentary

18 days to go and still more than 100k to make.
You funding other games, show this one some love too!

Band of Zombies for All Flesh Must Be Eaten has just under 2 hours left.
http://www.kickstarter.com/projects/1801360072/all-flesh-must-be-eaten-rpg-band-of-zombies-source

The stretch goals make this one worth some of your attention.  And money.



White Dwarf Wednesday #29

February/March 1982. England sends over Iron Maiden as Number of the Beast is released in the US and White Dwarf #29 hits the stands.

For this issue's cover we are treated to two dragons fighting.  It's a very nice cover and shows how the production values are going up for WD.

Ian Livingstone gives us a little background on why White Dwarf is called White Dwarf.  Simply because the White Dwarf has special meanings in both SciFi and Fantasy gaming.  A small dense star and a small dense humanoid (I am kidding).  The last issue he asked people to send in their most wanted themes for future role-playing games. It generated an all time low of responses, which he took as maybe people have what they want.  The largest number of requests they did get was Private Eyes.

Paul Vemon is up first with some guidelines with Designing a Quasi-Medieval Society for D&D.  Part 1, the Economy - Workers and Craftsmen.  This was part of the new wave of gamers who wanted to add more realism to their games.  In Dragon we get long articles on the physics of falling damage.  This is at least easier to read (though for the record I loved those physics and falling damage articles).  There is a lot here and all of it can still be used today.

Next up is the start of a series from Oliver Dickinson.  "Lucky Eddi" details the adventures of the titular character in a Runequest universe.  For years I never read the stories (I am not much for reading gaming fiction in WD or Dragon) so I thought Lucky Eddi referred to the woman in the art.  Not so much.


We have reviews from Open Box.  The Fifth Frontier War a game from the Traveller Universe.  It gets an 8/10 but it also got something from me; loss of my joy of Traveller.  Not this game in particular, but all these near-universe games for Traveller.  I felt it was too much and there was no way I was going to collect or learn about all of it.  So I ended up not playing Traveller.  Adding to this is SORAG, a supplement for Traveller.  It gets 9/10 and almost gets a 10/10 but falls down due to what amount to editorial issues.  Barbarian Prince is a new mini-game that gets an 8/10.  Though what get my attention is what got it back then.  There is a game to play Elric in the form of Chasosium's Stormbringer. It only gets a 7/10, but I thought it was much better than that.

Starbase gives us the Mudskipper a multi-terrain vehicle for Traveller.  I often used articles like this for Star Frontiers. I am sure I had this one too.  It looks too familiar.

I have a basic rule in my games.  Unless I am playing Doctor Who, no time travel.  There is no time-hopping magic in D&D in my games and none in my sci-fi ones.   So what do we have here from Marcus Rowland? "This Is, Of Course, Impossible: Time Travel in AD&D".  Shit.
Well the article is long, but good and has some great ideas.  I might not ever allow time travel, but I use alternate time lines and parallel worlds all the time.

Going back to Traveller, we have a scenario for 2-8 players called Weed War.  I looks interesting enough, but I am so far removed from my Traveller days that I have little else I can say about it.

Character Conjuring has Grey and Sylvan elves as character races from Roger E. Morre years before they appear in Unearthed Aracna. Bob Lock also has stats for Brownie characters.

Fiend Folio has some desert monsters this issue including the Giant SAndcrab, Anubi, Kail, Shim-shari and the Argorian Wormkin.  They seem fine and would be a nice change up for a desert based adventure.  Of note we still have Monstermark scores.

Lew Pulsipher is back and as usual his article is something that interests me right away. Amulets & Talismans are discussed including how they are made.  I have gone over similar ground, but I made talismans the weaker of the two.  He has them much stronger.  In any case there is still a lot of good stuff here.

The rest is ads, but there is a cool Judges Guild ad in back.

A solid, but not spectacular issue.  I suppose if you were playing Traveller back then there would have been a lot of gold here.  Stylistically the magazine still looks like it did at the beginning of the 80s.  Though that is all going to change soon enough.

Selasa, 28 Agustus 2012

Review: The Secret Fire

The Secret Fire came out to much hoopla and goings on last year.

I have always meant to review it, but never sat down to do it.  Now, depending on my mood I go back and forth between this being a great homage to old-school play and even to Gygax himself to it being a fantasy heart-breaker with delusions of godhood.  It will be interesting to see where I am by the end of this review.

Like I mentioned above The Secret Fire came out to much hoopla last year before Gen Con with this whole campaign blitz on how it was going to change role-playing and how it was going to be the biggest thing since D&D.  I talked a bit about that around Gen Con back when it had changed it's name from Legends &  Labyrinths to The Secret Fire. http://timbrannan.blogspot.com/2011/08/what-is-secret-fire.html
Of course give yourself some credit if you get the reference correct.

It didn't quite set the world on fire.  Secret or otherwise.
But I can't blame the author, George R. Strayton (also the screenwriter for the Dragonlance animated movie and some episodes of Xena), for being excited.  I would, and have, done the same.
One thing I am going to give the Secret Fire right now.  It has style.  The art is not fantastic and the formatting is a bit odd, but I enjoy looking at this book.

Forward and Introduction
Ok this part is cool, if maybe a touch corny.  Learning to play D&D on Halloween 1979. Sure that sounds cool and I don't doubt it, but if that were true for me I might not say that because so many wouldn't believe.  But that is not the point here.  I know this, that kid learning to play D&D on Halloween would have loved the hell out of TSF.  Oh.  I gave the game a freebie now I need to take one away. Look I know this game is important to the author but reading THE SECRET FIRETM all the time is really annoying.
All that aside, I like this part.  Why? Cause Strayton deep down is a kid that loves to play D&D and this is his 300+ page love letter to it.  I like that he wants you play normal folk that could get killed, I like that he was "stuck with the dwarf" back then.  If this is his mission statement then I am all aboard with it.

PART 1
Quotes from Gary Gygax are good.  Quotes from Gail Gygax advertising your game, not so much.  One more point given, one more taken away.
Part 1 is your typically "what is role-playing chapter but also some descriptions of what makes TSF different.  I am torn on this one.  While I like that this is not the kindergarten discussion on what is role-playing and what do you do, there also seems to be a lot back-patting here.  TSF does this better and TSF does this... great, but tell me that in the game sections.  BUT....I also often lament that we don't see enough of what makes Game X different than Game Y.   If he makes good on these promises then we should be ok.

PART 2
Character creation. The classes, or callings, are pretty straightforward; cleric, warrior, thief and wizard.  The big four really.  They have some neat features.  Levels only go to 10 and you know what, I kinda like that. The races are also the common four, Dwarf, Elf, Human and Halfling.  I would have liked to see some more, but there are some neat twists to the races.  Tables of what the races do, like Many Dwarfs...(roll a 1d20) and Some Dwarfs... (roll a 1d20), that is kinda cool really. Easily added to any sort of D&D-like game.
Instead of hitpoints we have wound levels, similar to some damage track systems I have seen.  I like how damage effects movement and combat. Again, nothing revolutionary here, but still nice.
There is a random table of personality traits as well.  I am sure would like this, but I prefer to figure out my character's personality in the playing, not the the rolling. 

PART 3
This is the chapter on character Trademarks.   They act like qualities/perks/drawbacks from other games.  Interesting.  Given the amount you can get I would have liked to have seen more, but this is a good list.

PART 4
Your weapons and equipment chapter.

PART 5
Energy Points are discussed here and are used to power "Special Effects".  In a way they work a bit like Drama, Hero or Fate points.  While like like these kinds of mechanics, they are not really "old-school" since they allow the player more control over the dice.  While a plus in some respects I think the old-school purists will dislike it.

PARTS 6 & 7
Details the Elder Gods and prayers respectively.  Prayers are of course the spells that Holy-men can use.

PART 8
Details the spells in the game.  Like the Prayers, there are a lot of unique sounding names for some familiar looking spells.  I like that.  "Read Languages" sounds dull, but "Comprehend Texts (The Great Unknown)" sounds so much more...eldritch.

PART 9
Details the skills characters can have.  The advice listed is that most time the character succeeding or failing should be obvious. This chapter should only aid in the cases where success is uncertain.
Skills are a roll-under mechanic compared to the necessary ability.  The listed skills modify these dice rolls (3d6 to 7d6).

PART 10 
Details adventuring. Not a bad chapter, but mostly narrative.

PART 11
This chapter details Engagements or what if typically called combat.

PART 12
Scenario Design.  Lots of advice and random tables to stock your dungeons.

PART 13
Is monsters.  The stat blocks look pretty familiar and would not be difficult at all to add to any other game.

PART 14
Treasure. What I liked most here was the creating Talismans.  I have done talismans as well and they are a little different here than mine, but still fun.  Like the spells there are a lot of unique items here.  If you need to spice up your magic items, then this is a good place to start.

PART 15
Details the world.  Not a lot of detail mind you, but enough to keep you busy.

PART 16 
Deals with level advancement. How to do it, what to do about it and the like.

PART 17
Is an adventure, the Dungeons of Madness.

There are also a few Appencies, including a combat chart, links to the Gygax Memorial Fund, and a bit on why the game was made AND, interestingly enough, an alternate XP point award table to things the players can do outside of the game.  I have done this with my kids to great effect.

The Appendix D, or suggested reading does come of as a bit pretentious.  But...these are all in fact good books.

Bottom line
Again, this game didn't, and probably won't, set the world on fire. BUT there is a lot of cool things here that can be easily added to a D&D, S&W, ACKS or B/X Companion game.

It is easy to see what the author is trying to do here. I get it. I think the game though comes off a little like D&D + Fate.


I will also add that TSF character sheet is one of the coolest ones I have seen.  It, like the game, as a sense of style I really like.  Another point in favor of this game, the website for the game is full of all sorts of goodies. http://www.secretfiregames.com/

I guess in the end I would give it 4 out of 5 stars and use it as a kick-ass resource. It is a good enough game by itself, but I plan on using it as an add-on.

Senin, 27 Agustus 2012

The OSR is Dead, Long Live the OSR!

Fresh from Gen Con I posted that the OSR is Dead, or rather more to the point I asked if it was and then followed up with a comment that the movement was dead.

Many took umbrage with this.

Here is the deal.

The OSR as a movement has satisfied it's goals.
There is unprecedented access to "old school" and "old school-like" material.  Yes, several thousand copies of Swords & Wizardry are going out, WotC has AD&D out in stores now and D&D5 looks like a streamline, even old-school, version of 3e, these though are only the largest examples of why the "fight" is over.  If the R is Revolution then the revolution is over. If the R is Renascence then we are in a post enlightenment period. What was learned is not lost, but it does change.

The OSR as a community will continue to thrive.
Anecdotally we have had many posts from the the first rush of bloggers (present company included) talk about how hits and views are down.  How posting is down.  We might not ever see the growth we did of 2008-2010 again.  But that doesn't mean there is not a constant flow of ideas, text and things we can all do.

What does this all mean though really?
Will people stop playing Basic Fantasy, S&W or LL?  No.  Those games will rise and fall by desires of their fans and market forces.
Will people stop making material? No way. They didn't stop when 1st Ed replaced OD&D or 2nd ed replaced that and so on.  In fact it is now easier than ever before.

It will be interesting to see what D&D5 does to the OSR community.  Will people jump ship for this new game? Will the backlash against WotC continue?  Will the Pathfinder continue to grow?  2013 will be interesting to say the least, but one thing is sure, don't expect it to be the same as now.

More Wrap-Ups and Plugs

At Gen Con I got to play a FANTASTIC game of Buffy the Vampire Slayer RPG that mixed in characters from Buffy, Supernatural and Charmed.  I got to play Piper and was thrilled to death with it.  Reminded me of running "Semi-Charmed Life" so many years ago.   Kudos to the GM and all the players.

A few plugs I'd like to make:

Dungeons & Dragons: A Documentary has a kickstarter.
http://www.kickstarter.com/projects/andrewpascal/dungeons-and-dragons-a-documentary
20 days to go and they still have a bit to raise.  I have heard a lot of good about this film and would love to see it get made.

Band of Zombies is down to it's last 50 hours.
http://www.kickstarter.com/projects/1801360072/all-flesh-must-be-eaten-rpg-band-of-zombies-source
There are some nice stretch goals with this one.

Banners on the Cheap has been flirting with the RPG market.
You can see teh map I had made here: http://timbrannan.blogspot.com/2012/07/my-new-map.html
Well now they have a full blown site for maps and battle mats.
http://www.bannersonthecheap.com/rpg-maps-and-banners
The site is super easy to use.

I think that is it for now.


Minggu, 26 Agustus 2012

Gaming Wrap-up

With Gen-Con, some time off and weekend gaming I have managed to get a ton of gaming in over the last couple weeks.  Here is a wrap-up

3.x/Dragonslayers
The Dragonslayers are heading into Epic levels, but there are some characters that need some help filling out their last levels.  Also my kids wanted some side-quests for some special magic weapons, so we did that.
Module: WG4 (upgraded)

1st Edition Game
The boys left B1 and on their way discovered the Keep on the Borderlands.  They are currently planning their attack on the first of the caves.
Module: B1

4th Ed Game
The larger group is getting ready to attack an sort of different Keep, this time the Keep on the Shadowfell.  They still don't know who Nera is, but are learning more about the cult of Orcus.  They also just learned a big secret, the God of the Dead, Kelemvor is dead himself.  No new god of the Dead has been named.
Module: H1

All in all the games are going very well.  My two boys, the commonality in all groups, have now played at least 5 different versions of the D&D rules in the last couple of weeks.  It has been a blast.

I like using the modules for a couple of reasons.  First, I want them to experience these classic adventures.  And it helps me keep three (or more) games and adventures straight in my head.

No idea what we are doing next week.

This week it is back to work.


Introducing Na’Gath and plans for Tracon vol. 251



It happened that I went blue today and asked Yoki to take some pictures of my latest cosplay. Meet Na’Gath, a carefree shaman based on World of Warcraft female troll. The garments are actual item designs in the game… I might have spiced them up a bit.


Based on the two hours I wore the costume, I say that this cosplay is rather comfortable, possibly because I chose a bodysuit over bodypaint. For the face and neck, which are the parts I had to paint, I used water soluble products from Grimas. I didn’t fix the paint and I could have concentrated more with the make-up, but in all it turned out quite well.
 

It doesn’t show up too well in the pictures, but I’m wearing a pair the blue fake eyelashes I accidentally found while looking for some bling to put on the pointy ears.


It’s possible that my costume will be the only one from the three we’ve been making that will debut at Tracon. It happened that first we had to drop the show competition because of unexpected setbacks and last week more followed. One of our trolls and three other party members might have to skip the occasion, but it’s quite alright. If we won’t make it to Tracon this year as a group, we will book another convention for the trolls next year. Thank goodness, there are so many conventions in Finland nowadays. 


But I and Yoki will be strolling at Tracon in few weeks for sure. Yoki will be portraying her original character design and possibly dig an older outfit from our costume crowded closet. For the first time we will swap costumes, as I have been thinking of wearing Saya Otonashi from Blood+, which Yoki wore at last Desucon. For the other day, my choice of costume is probably Na’Gath. Altough, based on the expession, Kuura seemed not to appreciate the troll in me.


Sabtu, 25 Agustus 2012

Zatannurday: Gen Con Cosplay

Back from Gen Con and there was only one Zatanna.

But I got her!

I didn't get her name, sorry to say, but I got this pic. One more was sent to me as well.




Love her costume! I thought she looked great. Hope she had a great time at Gen Con.


Jumat, 24 Agustus 2012

Regular Posting

Resumes tomorrow.

Sorry.  Been one of those weeks.


Kamis, 23 Agustus 2012

Witches of Oz

F. Douglas Wall over at "There's more to Oz than the Yellow Brick Road" has a post up on Witches in Oz.

He mentions me in it and it is, obviously, something right up my alley.

I have mentioned before in a few places that the Wicked Witch of the West was one of my first witches.  She was the one that started this whole mess to be exact.

http://timbrannan.blogspot.com/2011/11/having-wicked-time-in-oz.html
http://timbrannan.blogspot.com/2012/07/adventures-in-oz.html
http://timbrannan.blogspot.com/2012/08/what-was-your-childhood-monster.html

Pop by his blog and have a discussion with us on witches.

Rabu, 22 Agustus 2012

Gen Con Haul 2012

First up:  Yes. I know I owe you all a Part 2 of the OSR is Dead. But many of you made a lot of the points I was going to.
I also know I missed White Dwarf Wednesday.  I was away from my machine all day.
So instead a drive by post.  With pictures.

So here is my Gen Con 2012 haul.  I also picked up some things here for my kids.


Here we have all the books, minis (love that Gelatinous Cube) and swag.


I picked up a way cool game, Monsterhearts (pdf), that I want to talk about in much detail later.  Also my new ConX 2.0 book, Zenner cards and screen.



I got my two copies of Castles & Crusades from Troll Lord and Jason Vey's Amazing "Amazing Adventures".  Again, I want to talk about that one in detail too.  I picked up a replacement GURPS Horror (lost it years ago) and GURPS Castle Falkenstein.

I got some of the "Drow" D&D dice bags.  And a bunch of older d20 books on magic.


Minis.  I got some dragons (well my kids did) and some other minis.  I love that huge one.  It is a statue of some sort.  In my games it will be a Death Titan.


Some books for my games.  The Dragon (Mongoose) and Dragonlance is for the 3.x game, Faith & Avatars and the Dragon Mag Annual are for the 4e game.  Rokugan was just because it was a buck.


Finally I am replacing my worn out Pokemon backpack for a real gamer bag.


And a full set Drow dice.  We all got some and had to go to all the D&D events to get them. They are very cool.  My wife likes hers because they are purple.  All her dice are purple.


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